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====WELCOME TO THE PPS VIRTUAL EXHIBITION AND WIKI COMMUNITY PLATFORM!====
[https://www.publicplayspace.eu/ Public Play Space (PPS)] is a project co-funded by the Creative Europe Programme of the European Union and developed by IAAC, BUas, and CLAC. Public Play Space has the objective of promoting innovative and creative practices for the co-design of inclusive, cohesive, and sustainable public spaces, through the use of games and digital technologies.


[https://www.publicplayspace.eu/ Public Play Space (PPS)] is a project co-funded by the Creative Europe Programme of the European Union and developed by IAAC, BUas, and CLAC. Public Play Space has the objective of promoting innovative and creative practices for the co-design of inclusive, cohesive, and sustainable public spaces, through the use of games and digital technologies.  
Participation of citizens in the design of the public space is recognized as fundamental to build inclusive, cohesive and sustainable public space. As local governments grow more and more interested in civic participation, it becomes important to explore available methodologies addressing challenges related with participatory processes. Games have been proposed since the 1960s as means to facilitate participatory processes by enabling cooperative environments to shape and support citizens’ interaction. The change led by Information and Communication technologies opens the debate on how advanced technologies, from video games to Virtual and Augmented Reality can help to open the process of co-creation to new audiences, enhancing citizen participation, both with respect to the design and space usage.  
 
The <u>Public Play Space project is articulated into a series of actions</u> targeted at exploring the process of development and use of innovative technologies and games for public space co-design. <s>This Collection of Best Practices represents the first action, collecting and analysing 30 best-practice case studies, offering a clear panorama of the emerging methodologies and strategies for the public space co-design through games and digital technologies. The projects emerged from the the results of an Open Call launched in December 2019 and from a competitive desk review selection developed by the PPS project partners.</s> 


Participation of citizens in the design of the public space is recognized as fundamental to build inclusive, cohesive and sustainable public space. As local governments grow more and more interested in civic participation, it becomes important to explore available methodologies addressing challenges related with participatory processes. Games have been proposed since the 1960s as means to facilitate participatory processes by enabling cooperative environments to shape and support citizens’ interaction. The change led by Information and Communication technologies opens the debate on how advanced technologies, from video games to Virtual and Augmented Reality can help to open the process of co-creation to new audiences, enhancing citizen participation, both with respect to the design and space usage
The <u>Virtual Exhibition</u> will guide you through the several actions developed by this Project: click on the images below to explore


The objective of this PPS Wiki Community Platform is to create a knowledge community on the use of digital technologies and games to enhance participatory processes for urban design and placemaking, allowing a wider dissemination of the ''best practices'' in this field and to facilitate knowledge sharing and the interaction among key stakeholders.
The objective of this PPS Wiki Community Platform is to create a knowledge community on the use of digital technologies and games to enhance participatory processes for urban design and placemaking, allowing a wider dissemination of the ''best practices'' in this field and to facilitate knowledge sharing and the interaction among key stakeholders.

Revision as of 16:44, 4 June 2021

WELCOME TO THE PPS VIRTUAL EXHIBITION AND WIKI COMMUNITY PLATFORM!

Public Play Space (PPS) is a project co-funded by the Creative Europe Programme of the European Union and developed by IAAC, BUas, and CLAC. Public Play Space has the objective of promoting innovative and creative practices for the co-design of inclusive, cohesive, and sustainable public spaces, through the use of games and digital technologies.

Participation of citizens in the design of the public space is recognized as fundamental to build inclusive, cohesive and sustainable public space. As local governments grow more and more interested in civic participation, it becomes important to explore available methodologies addressing challenges related with participatory processes. Games have been proposed since the 1960s as means to facilitate participatory processes by enabling cooperative environments to shape and support citizens’ interaction. The change led by Information and Communication technologies opens the debate on how advanced technologies, from video games to Virtual and Augmented Reality can help to open the process of co-creation to new audiences, enhancing citizen participation, both with respect to the design and space usage.

The Public Play Space project is articulated into a series of actions targeted at exploring the process of development and use of innovative technologies and games for public space co-design. This Collection of Best Practices represents the first action, collecting and analysing 30 best-practice case studies, offering a clear panorama of the emerging methodologies and strategies for the public space co-design through games and digital technologies. The projects emerged from the the results of an Open Call launched in December 2019 and from a competitive desk review selection developed by the PPS project partners.

The Virtual Exhibition will guide you through the several actions developed by this Project: click on the images below to explore

The objective of this PPS Wiki Community Platform is to create a knowledge community on the use of digital technologies and games to enhance participatory processes for urban design and placemaking, allowing a wider dissemination of the best practices in this field and to facilitate knowledge sharing and the interaction among key stakeholders.

The first 30 projects uploaded in this PPS Community Platform are the result of an Open Call of Public Play Space Initiatives launched in December 2019 and from a competitive desk review selection.


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EXPLORE THE PPS EXPERIENCE
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All Projects


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Add your own project

Do you have a project bound to Public Play Spaces, and do you want to add this project to the catalogue of pages on this community site, please Click Here to learn how to create your own page on this site.