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====WELCOME TO THE PPS VIRTUAL EXHIBITION AND WIKI COMMUNITY PLATFORM!====
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The Public Play Space project is articulated into a series of actions targeted at exploring the process of development and use of innovative technologies and games for public space co-design.
 
* The '''<u>State of the Art Catalogue</u>''' represents the first action, collecting and analysing 30 best-practice case studies, offering a clear panorama of the emerging methodologies and strategies for the public space co-design through games, playful interaction and digital technologies
* The '''<u>Creative & Capacity building workshop</u>''' held in Breda, Palermo and Barcelona, open to students and professionals interested in placemaking, empowering their professional skills in co-creation stages, and building their capacity to further attract diverse audiences by habit / by choice. With a learning-by-doing methodology, workshops were also creative processes,  where students developed proposals and projects towards the production of inclusive, cohesive and sustainable public space.
* The '''<u>Open Game Events</u>''', held in Breda, Palermo and Barcelona, which p'''ut in practice the expertise gained''' and the knowledge developed in the project. Each event engaged stakeholders, experts and citizens in a '''process of co-design of the public space''' through games, playful interaction and digital technologies
* The '''<u>PPS International Symposium</u>''', taking place online in July 2021, fostering an academic-political dissemination of the work developed in the project, sharing knowledge and bringing experts and international stakeholders in a common place for discussing about the relationship between gaming and placemaking
* The '''<u>PPS Experience Book</u>,''' to be published in September 2021, building a deep theoretical reflection on Games, Public Space and Digital Technologies, on the basis of the experience and expertise developed in the PPS project
 
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![[File:Banners Workshops for wiki exhibition-03.png|center|1500x1500px]][[Placemaking through Gamification|OPEN]]
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Revision as of 10:33, 10 June 2021


WELCOME TO THE PPS VIRTUAL EXHIBITION AND WIKI COMMUNITY PLATFORM!

Public Play Space (PPS) is a project co-funded by the Creative Europe Programme of the European Union and developed by IAAC, BUas, and CLAC. Through a series of strategic actions, over a period of 2 years, the PPS Project promotes innovative and creative practices for the co-design of inclusive, cohesive, and sustainable public spaces, through the use of games and digital technologies.

The Virtual Exhibition will guide you through the different actions developed by the project: a continuous and multidisciplinary process of exploration of new methodologies and practices open to different city actors such as designers, policymakers, experts and citizens. The content generated during the whole project is displayed, bringing together methods and tools for games, playful interaction and placemaking.

The Placemaking Parade will let you experience an exploration of placemaking experiences in the three PPS partner cities: Barcelona, Palermo and Breda. Using satellite maps, you will be able to navigate through different public spaces and explore the different placemaking strategies introduced by local actors

The Wiki Community Platform is an open source knowledge-community on the use of digital technologies and games to enhance participatory processes for urban design and placemaking. You are invited to check the numerous projects collected and contribute to the Wiki platform, open to researchers and practitioners willing to publish projects and innovative practices!



VIRTUAL EXHIBITION
Participation of citizens in the design of the public space is recognized as fundamental to build inclusive, cohesive and sustainable public space. As local governments grow more and more interested in civic participation, it becomes important to explore available methodologies addressing challenges related with participatory processes. Games have been proposed since the 1960s as means to facilitate participatory processes by enabling cooperative environments to shape and support citizens’ interaction. The change led by Information and Communication technologies opens the debate on how advanced technologies, from video games to Virtual and Augmented Reality can help to open the process of co-creation to new audiences, enhancing citizen participation, both with respect to the design and space usage
PPS actions


The Public Play Space project is articulated into a series of actions targeted at exploring the process of development and use of innovative technologies and games for public space co-design.

  • The State of the Art Catalogue represents the first action, collecting and analysing 30 best-practice case studies, offering a clear panorama of the emerging methodologies and strategies for the public space co-design through games, playful interaction and digital technologies
  • The Creative & Capacity building workshop held in Breda, Palermo and Barcelona, open to students and professionals interested in placemaking, empowering their professional skills in co-creation stages, and building their capacity to further attract diverse audiences by habit / by choice. With a learning-by-doing methodology, workshops were also creative processes,  where students developed proposals and projects towards the production of inclusive, cohesive and sustainable public space.
  • The Open Game Events, held in Breda, Palermo and Barcelona, which put in practice the expertise gained and the knowledge developed in the project. Each event engaged stakeholders, experts and citizens in a process of co-design of the public space through games, playful interaction and digital technologies
  • The PPS International Symposium, taking place online in July 2021, fostering an academic-political dissemination of the work developed in the project, sharing knowledge and bringing experts and international stakeholders in a common place for discussing about the relationship between gaming and placemaking
  • The PPS Experience Book, to be published in September 2021, building a deep theoretical reflection on Games, Public Space and Digital Technologies, on the basis of the experience and expertise developed in the PPS project


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EXPLORE THE PPS EXPERIENCE
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All Projects


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Add your own project

Do you have a project bound to Public Play Spaces, and do you want to add this project to the catalogue of pages on this community site, please Click Here to learn how to create your own page on this site.