Difference between revisions of "Main Page 2"

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The objective of this PPS Wiki Community Platform is to create a knowledge community on the use of digital technologies and games to enhance participatory processes for urban design and placemaking, allowing a wider dissemination of the ''best practices'' in this field and to facilitate knowledge sharing and the interaction among key stakeholders.
The objective of this PPS Wiki Community Platform is to create a knowledge community on the use of digital technologies and games to enhance participatory processes for urban design and placemaking, allowing a wider dissemination of the ''best practices'' in this field and to facilitate knowledge sharing and the interaction among key stakeholders.


The first 30 projects uploaded in this PPS Community Platform are the result of an Open Call of Public Play Space Initiatives launched in December 2019 and from a competitive desk review selection. The categories for these projects are described in the<tab name="Methodological Notes" inline="true" collapsed="true"><div style="position:relative; background-color:transparent; margin:0px; text-align: left;">
The first 30 projects uploaded in this PPS Community Platform are the result of an Open Call of Public Play Space Initiatives launched in December 2019 and from a competitive desk review selection. The categories for these projects are described in the
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==Methodological Notes==
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|[[File:Categories_Graphic.png|alt=|center]]<br />
|The projects are analysed and described using an innovative framework, articulated into 3 concentric levels of analysis and categorisation. This analytical approach allows a deeper understanding of projects that shows a high level of complexity and sophistication, enabling the reader to extract learnings on the different impacts and strategies.
At the same time, this categorization will enable the reader to navigate the project according to different features, actions, and properties that characterize them. 
The first level of analysis describes each project based on the three categories of ''Space, Game, and Play''.
*''Space''  Represents the spatial scale in which the project is executed and its audience.
*''Game''  Represents the project’s main purpose.
*''Play''  Represents the instruments used in the best practices.
Three sub-categories are identified for each one of them, and they are finally further described in a third level of analysis. For further info [[Categorization Framework|click here]]. 
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Revision as of 07:42, 25 March 2021


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Public Play Space (PPS) is a project co-funded by the Creative Europe Programme of the European Union and developed by IAAC, BUas, and CLAC. It promotes innovative and creative practices for the co-design of inclusive, cohesive, and sustainable public spaces, through the use of games and digital technologies, in a transnational and European perspective, fostering the process of placemaking.


The objective of this PPS Wiki Community Platform is to create a knowledge community on the use of digital technologies and games to enhance participatory processes for urban design and placemaking, allowing a wider dissemination of the best practices in this field and to facilitate knowledge sharing and the interaction among key stakeholders.

The first 30 projects uploaded in this PPS Community Platform are the result of an Open Call of Public Play Space Initiatives launched in December 2019 and from a competitive desk review selection. The categories for these projects are described in the


EXPLORE THE PPS EXPERIENCE
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All Projects

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Add your own project

Do you have a project bound to Public Play Spaces, and do you want to add this project to the catalogue of pages on this community site, please Click Here to learn how to create your own page on this site.