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<tab name="All Projects"> | |||
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category = Project | category = Project | ||
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suppresserrors = true | suppresserrors = true | ||
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<tab name="Methodological Notes"> | |||
<div style="position:relative; background-color:transparent; margin:0px; text-align: left;"> | |||
{| id="mainpagenavigation" width="100%" | |||
|- class="header" | |||
| colspan="2" | | |||
==Methodological Notes== | |||
|- | |||
|[[File:Categories_Graphic.png|alt=|center]]<br /> | |||
|The projects are analysed and described using an innovative framework, articulated into 3 concentric levels of analysis and categorisation. This analytical approach allows a deeper understanding of projects that shows a high level of complexity and sophistication, enabling the reader to extract learnings on the different impacts and strategies. | |||
At the same time, this categorization will enable the reader to navigate the project according to different features, actions, and properties that characterize them. | |||
The first level of analysis describes each project based on the three categories of ''Space, Game, and Play''. | |||
*''Space'' Represents the spatial scale in which the project is executed and its audience. | |||
*''Game'' Represents the project’s main purpose. | |||
*''Play'' Represents the instruments used in the best practices. | |||
Three sub-categories are identified for each one of them, and they are finally further described in a third level of analysis. | |||
|} | |||
</div> | |||
</tabs> |
Revision as of 13:23, 10 November 2020
Public Play Space (PPS) is a project co-funded by the Creative Europe Programme of the European Union and developed by IAAC, BUas, and CLAC. It promotes innovative and creative practices for the co-design of inclusive, cohesive, and sustainable public spaces, through the use of games and digital technologies, in a transnational and European perspective, fostering the process of placemaking.
The objective of the Public Play Space Wiki Platform is to create a knowledge community on the use of digital technologies and games to enhance participatory processes for urban design and placemaking, allowing a wider dissemination of the best practices in this field and to facilitate knowledge sharing and the interaction among key stakeholders.
The first 30 projects uploaded in this PPS Community Platform are the result of an Open Call of Public Play Space Initiatives launched in December 2019 and from a competitive desk review selection.
After opening the discussion with these interesting cases, we invite you all to send us your project and initiative and to join our Public Play Space Community!
Methodological Notes | |
The projects are analysed and described using an innovative framework, articulated into 3 concentric levels of analysis and categorisation. This analytical approach allows a deeper understanding of projects that shows a high level of complexity and sophistication, enabling the reader to extract learnings on the different impacts and strategies.
At the same time, this categorization will enable the reader to navigate the project according to different features, actions, and properties that characterize them. The first level of analysis describes each project based on the three categories of Space, Game, and Play.
|
AR:ticipate 1,439 × 889; 35 KB
AudiovisualArchive and EmotionalMap 600 × 525; 14.12 MB
Back Story 355 × 355; 53 KB
Being There 593 × 333; 24 KB
Cinema Lliure 1,024 × 683; 98 KB
Clean Games 1,280 × 850; 438 KB
Climate game 1,920 × 1,040; 633 KB
Co-Design for Co-Habitation 4,032 × 2,268; 3.87 MB
- CO-MIDA
CO-MIDA File missing
Collective intelligence in city design 1,200 × 670; 865 KB
Col·lectiu Superilla Poblenou 1,424 × 2,015; 580 KB
Contrainer with an R 1,439 × 889; 35 KB
Corporate growth game 794 × 447; 98 KB
CREDO 655 × 452; 425 KB
CycleSPEX 300 × 300; 135 KB
Djs pel Canvi 1,200 × 760; 324 KB
From Smart Games to Smart City Planning 1,920 × 1,080; 646 KB
G.E.A.R - enjoy the unseen 1,439 × 889; 35 KB
Generation Earth 4,032 × 3,024; 3.08 MB
Guerrilla Gardening Palermo 1,439 × 889; 35 KB
Guilt 4,272 × 2,848; 1.48 MB
Habla 768 × 512; 34 KB
Hello Lamp Post 2,667 × 1,667; 1.24 MB
IAM PANEL 1,920 × 1,080; 1.22 MB
Kreyon city 1,024 × 684; 113 KB
L'appar(ten)enza inganna 960 × 720; 83 KB
Le Fanu Play and Skate Park 1,500 × 800; 336 KB
Lumina Foresta 6,000 × 4,000; 20.72 MB
Make your Game 1,280 × 960; 529 KB
Mediterraneo Square 621 × 438; 631 KB
METROGAME 780 × 540; 66 KB
Mobility urban values 1,920 × 1,280; 1.28 MB
My Street ABC 1,500 × 1,061; 1.08 MB
Online / on-site 1,584 × 1,224; 788 KB
- Placemaking Facilitation Game
Placemaking Facilitation Game File missing
Placemaking through Gamification 1,730 × 1,080; 2.5 MB
- Play the Koepel
Play the Koepel File missing
Playtime 2,156 × 2,156; 298 KB
PobleJoc 730 × 486; 126 KB
QurbanCraft 3,509 × 2,481; 320 KB
Raiders of the lost water 1,000 × 1,000; 212 KB
RE:CLAIM 400 × 300; 43 KB
Redesire 1,200 × 709; 159 KB
Rethinking Urban Design in the digital era 1,783 × 1,261; 865 KB
Saint Rosalia Gardners 1,075 × 802; 1.59 MB
STAIN 480 × 300; 268 KB
State of the Art Catalogue 2,000 × 1,097; 519 KB
Superlupa 768 × 638; 428 KB
- The Bike pitstop
The Bike pitstop File missing
The Cantieri we want - Cantieri Culturali alla Zisa Site 1,192 × 644; 1.17 MB
The civic horse 960 × 1,326; 1,002 KB
The great palermo 1,024 × 768; 436 KB
The innovation game 4,608 × 2,240; 5.57 MB
The Smart City Hospitality 274 × 246; 9 KB
The Urban Future 1,065 × 529; 107 KB
Un sacco di Palermo 3,984 × 2,656; 12.66 MB
Urban Living Lab Playground Game 2,048 × 1,367; 553 KB
Urban Poem 2,576 × 1,932; 1.44 MB
VEUS 730 × 496; 41 KB
Videogame urbanism 1,920 × 1,080; 1.25 MB
<tab name="Methodological Notes">
Methodological Notes | |
The projects are analysed and described using an innovative framework, articulated into 3 concentric levels of analysis and categorisation. This analytical approach allows a deeper understanding of projects that shows a high level of complexity and sophistication, enabling the reader to extract learnings on the different impacts and strategies.
At the same time, this categorization will enable the reader to navigate the project according to different features, actions, and properties that characterize them. The first level of analysis describes each project based on the three categories of Space, Game, and Play.
|