Revision as of 11:42, 9 September 2020 by Admin (talk | contribs) (Added authors and description)

Le Fanu Play and Skate Park

From Public Play Space Community

Author:

relational urbanism + Levins + Robert Barry + mcelligot

Dublin, ireland, 2020

GAME.png
Purpose
Purpose Activation.pngActivation
Purpose Interconnection.pngInterconnection
Purpose Collaberating.pngCollaborating
Purpose Raise awareness.pngRaise Awareness
Purpose Educate.pngEducate
Purpose Visualise needs.pngVisualize Needs
Purpose Simulate impact of decisions.pngSimulate Impact of Decisions
Purpose Decision making.pngDecision Making
Purpose Designing.pngDesigning
Co-Creation
Co-Creation Co-analysis.pngCo-Analysis
Co-Creation Co-design.pngCo-Design
Co-Creation Co-implementation.pngCo-Implementation
Co-Creation Co-maintenance.pngCo-Maintenance
Co-Creation Co-monitoring.pngCo-Monitoring
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Outcome
Outcome Decision making.pngDecision Making
Outcome Knowledge.pngKnowledge
Outcome Assesment.pngAssessment
Outcome Design.pngDesign
Outcome Inclusion.pngInclusion
Outcome Awareness.pngAwareness
Outcome Partnership.pngPartnership
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PLAY.png
Mechanics
Mechanics Alternitive reality.pngAlternative Reality
Mechanics Role play.pngRole Play
Mechanics Rule based play.pngRule Based Play
Mechanics Location based.pngLocation Based
Mechanics Simulations.pngSimulations
Mechanics Mapping.pngMapping
Mechanics Geolocation.pngGeolocation
Mechanics Hypothesis.pngHypothesis
Mechanics Metagame.pngMetagame
Tech&Tools
Technology & Tools Analoge Tangibles.pngAnaloge Tangibles
Technology & Tools AR VR.pngAR / VR
Technology & Tools Audio Visual.pngAudio Visual
Technology & Tools Data AI.pngData AI
Technology & Tools Data Collection Visualization.pngData Collection/Visualization
Technology & Tools Digital Interface.pngDigital Interface
Technology & Tools Mobile.pngMobile
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Aesthetics
Aesthetics Sensation.pngSensation
Aesthetics Imagination.pngImagination
Aesthetics Assemblage.pngAssemblage
Aesthetics Pysical activity construction.pngPhysical Activity / Construction
Aesthetics Realism.pngRealism
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SPACE.png
Scale
Scale Metropolitan.png Metropolitan
Scale City.png City
Scale District.png District
Scale Neighbourhood.png Neighbourhood
Scale Street.png Street
Scale Undefined.png Undefined
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Audience
Audience Community.png Community
Audience Planning expert.png Planning Expert
Audience Stakeholders.png Audience Stakeholders
Audience Policy Makers.png Policy Makers
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Scope
Scope Individual.png Individual
Scope Small group.png Small Group
Scope Larger group.png Small Group
Scope Crowd.png Crowd
Scope Pre-defined.png Pre-Defined
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The design posed the challenge of enabling local communities to have a say in the design process in order to satisfy demands for safety, noise control and landscape impact, previously raised by residents during initial consultation stages. The two-stage competition included an intermediate consultation phase which Relational Urbanism design team used to deploy innovative tools for participation. These consisted in a skate park modelling - digitizing environment made up of a sandbox and 3D cloud capturing via Kinect. Participants could model with their hand the skate park they wanted with simple tools (wooden spheres, cylinders and small trowels). These models were later captured and brought into a 3D model which ultimately formed part of the overall proposal. The use of the modeling tool was deemed a success during the participatory event, where different members of the BMX community being actively engaged in the design process. This also encouraged senior members of the community to bring their views on safety and pedestrian issues. Similar events also took place in local schools, giving younger members of the community bring their ideas about play spaces.

The tool opened conversations of what constitutes a good integration between skate and play landscapes in public space. Details of skate bowls (spines, main layout) were understood via the use of the model. Landscape mounds to mitigate noise and visual impact were incorporated as well as changes in the overall park layout to secure visual connection of play areas to avoid issues of anti- social behavior.

The result was a design that managed to incorporate the view of the final users and addressed many of the concerns of local communities. This was made evident in comments of competition panel, who judged the design to meet their expectations as well as in the smooth planning approval that ensued, were local communities did not object to issues of noise and visual intrusion.