Difference between revisions of "The innovation game"

From Public Play Space Community
(Created blank page)
 
 
(4 intermediate revisions by one other user not shown)
Line 1: Line 1:
[[Category:Project]]
{|
|-
|
<h2>Author:</h2>
|
<h3>Celiane Camargo-Borges, Mariette Huizinga, Ayrton Violento</h3>
|-
| colspan="2" |
<h4>silva jardim, Rio de janeiro, Brasil
|-
| colspan="2" |https://www.youtube.com/watch?v=S82Jr9wh2c0&t=13s
|}
{{GAME
| Purpose_Activation = 1
| Purpose_Interconnection = 1
| Purpose_Raise_awareness = 0
| Purpose_Educate = 0
| Purpose_Visualise_needs = 0
| Purpose_Simulate_impact_of_decisions = 0
| Purpose_Decision_making = 0
| Purpose_Designing = 0
| Co-Creation_Co-analysis = 1
| Co-Creation_Co-design = 0
| Co-Creation_Co-implementation = 1
| Co-Creation_Co-maintenance = 0
| Co-Creation_Co-monitoring = 0
| Outcome_Decision_making = 1
| Outcome_Knowledge = 0
| Outcome_Design = 1
| Outcome_Inclusion = 1
| Outcome_Awareness = 1
| Outcome_Partnership = 1
|Purpose_Collaborating=1|Outcome_Assessment=0}}{{PLAY
| Aesthetics_Sensation = 0
| Aesthetics_Imagination = 0
| Aesthetics_Assemblage = 0
| Aesthetics_Realism = 1
| Mechanics_Role_play = 0
| Mechanics_Rule_based_play = 0
| Mechanics_Location_based = 1
| Mechanics_Simulations = 1
| Mechanics_Mapping = 0
| Mechanics_Geolocation = 0
| Mechanics_Hypothesis = 1
| Mechanics_Metagame = 0
|Mechanics_Alternative_reality=0|Aesthetics_Physical_activity_construction=1|Technology_Tools_Analoge_Tangibles=1|Technology_Tools_AR_VR=0|Technology_Tools_Audio_Visual=0|Technology_Tools_Data_AI=0|Technology_Tools_Data_Collection_Visualization=1|Technology_Tools_Digital_Interface=0|Technology_Tools_Mobile=0}}{{SPACE
| Scope_Pre-defined = 0
| Scope_Crowd = 0
| Scope_Small_group = 0
| Scope_Individual = 0
| Audience_Planning_expert = 1
| Audience_Stakeholders = 1
| Audience_Community = 1
| Scale_Street = 0
| Scale_Neighbourhood = 0
| Scale_District = 0
| Scale_Metropolitan = 0
|Audience_Policy_Makers=1|Scope_Large_group=1|Scale_Undefined=1|Scale_City=0}}


The Innovation game methodology is a gaming approach for research and intervention where through fun and playful games people come together, engage, envision ideas and test them. One main goal is also to create a learning community where people feel that they belong as well as a sense of urgency in applying what they create together. That make people more committed to the process.
The relevance in terms of knowledge production, is that the innovation games can map out opportunities for new business, environmental protection and social development together with the locals. It can also “test” some methodologies and methods that can inspire future researchers, such as the World Cafe, the creative wall, among others. These methods were employed to collect and analyze data as well as to engage participants in their territory.
The innovation game approach created a learning community in which the youngsters co-created and shared opportunities for themselves as well as for the region. They did not know each other in the beginning of the process and after that they became friends and started engaging in new initiatives together. That means the approach is also powerful in creating connection and positive relationships.
One example of the connection and the engagement that the innovation games created was the organization of a community event in the local theater where the youngsters could share their experiences with the games and the challenges with the wider community of Silva Jardim. Another one was the creation of a website to give visibility to Silva Jardim, as well as to offer guided trail tours in the region by the youth themselves.
This initiative is relevant for this call as it has the potential to connect people and to increase the sense of belonging not just among the participants but also for the members of the community while at the same time can explore opportunities for business.
[[File:Innovation game 1.jpeg|500x500px]]<br />
[[File:Innovation game 2.jpeg|500x500px]]
[[File:Innovation game 3.jpeg|500x500px]]
<br />

Latest revision as of 09:22, 19 January 2021

Author:

Celiane Camargo-Borges, Mariette Huizinga, Ayrton Violento

silva jardim, Rio de janeiro, Brasil

https://www.youtube.com/watch?v=S82Jr9wh2c0&t=13s
GAME.png
Purpose
Purpose Activation.pngActivation
Purpose Interconnection.pngInterconnection
Purpose Collaberating.pngCollaborating
Purpose Raise awareness.pngRaise Awareness
Purpose Educate.pngEducate
Purpose Visualise needs.pngVisualize Needs
Purpose Simulate impact of decisions.pngSimulate Impact of Decisions
Purpose Decision making.pngDecision Making
Purpose Designing.pngDesigning
Co-Creation
Co-Creation Co-analysis.pngCo-Analysis
Co-Creation Co-design.pngCo-Design
Co-Creation Co-implementation.pngCo-Implementation
Co-Creation Co-maintenance.pngCo-Maintenance
Co-Creation Co-monitoring.pngCo-Monitoring
Empty.png
Empty.png Empty.png Empty.png
Outcome
Outcome Decision making.pngDecision Making
Outcome Knowledge.pngKnowledge
Outcome Assesment.pngAssessment
Outcome Design.pngDesign
Outcome Inclusion.pngInclusion
Outcome Awareness.pngAwareness
Outcome Partnership.pngPartnership
Empty.png Empty.png
PLAY.png
Mechanics
Mechanics Alternitive reality.pngAlternative Reality
Mechanics Role play.pngRole Play
Mechanics Rule based play.pngRule Based Play
Mechanics Location based.pngLocation Based
Mechanics Simulations.pngSimulations
Mechanics Mapping.pngMapping
Mechanics Geolocation.pngGeolocation
Mechanics Hypothesis.pngHypothesis
Mechanics Metagame.pngMetagame
Tech&Tools
Technology & Tools Analoge Tangibles.pngAnaloge Tangibles
Technology & Tools AR VR.pngAR / VR
Technology & Tools Audio Visual.pngAudio Visual
Technology & Tools Data AI.pngData AI
Technology & Tools Data Collection Visualization.pngData Collection/Visualization
Technology & Tools Digital Interface.pngDigital Interface
Technology & Tools Mobile.pngMobile
Empty.png Empty.png
Aesthetics
Aesthetics Sensation.pngSensation
Aesthetics Imagination.pngImagination
Aesthetics Assemblage.pngAssemblage
Aesthetics Pysical activity construction.pngPhysical Activity / Construction
Aesthetics Realism.pngRealism
Empty.png
Empty.png Empty.png Empty.png
SPACE.png
Scale
Scale Metropolitan.png Metropolitan
Scale City.png City
Scale District.png District
Scale Neighbourhood.png Neighbourhood
Scale Street.png Street
Scale Undefined.png Undefined
Empty.png Empty.png Empty.png
Audience
Audience Community.png Community
Audience Planning expert.png Planning Expert
Audience Stakeholders.png Audience Stakeholders
Audience Policy Makers.png Policy Makers
Empty.png Empty.png
Empty.png Empty.png Empty.png
Scope
Scope Individual.png Individual
Scope Small group.png Metropolitan
Scope Larger group.png Small Group
Scope Crowd.png Crowd
Scope Pre-defined.png Pre-Defined
Empty.png
Empty.png Empty.png Empty.png



The Innovation game methodology is a gaming approach for research and intervention where through fun and playful games people come together, engage, envision ideas and test them. One main goal is also to create a learning community where people feel that they belong as well as a sense of urgency in applying what they create together. That make people more committed to the process.

The relevance in terms of knowledge production, is that the innovation games can map out opportunities for new business, environmental protection and social development together with the locals. It can also “test” some methodologies and methods that can inspire future researchers, such as the World Cafe, the creative wall, among others. These methods were employed to collect and analyze data as well as to engage participants in their territory.

The innovation game approach created a learning community in which the youngsters co-created and shared opportunities for themselves as well as for the region. They did not know each other in the beginning of the process and after that they became friends and started engaging in new initiatives together. That means the approach is also powerful in creating connection and positive relationships.

One example of the connection and the engagement that the innovation games created was the organization of a community event in the local theater where the youngsters could share their experiences with the games and the challenges with the wider community of Silva Jardim. Another one was the creation of a website to give visibility to Silva Jardim, as well as to offer guided trail tours in the region by the youth themselves.

This initiative is relevant for this call as it has the potential to connect people and to increase the sense of belonging not just among the participants but also for the members of the community while at the same time can explore opportunities for business.

Innovation game 1.jpeg

Innovation game 2.jpeg

Innovation game 3.jpeg