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Template:PLAY

From Public Play Space Community
PLAY.png
Mechanics
Mechanics Alternitive reality.pngAlternative Reality
Mechanics Role play.pngRole Play
Mechanics Rule based play.pngRule Based Play
Mechanics Location based.pngLocation Based
Mechanics Simulations.pngSimulations
Mechanics Mapping.pngMapping
Mechanics Geolocation.pngGeolocation
Mechanics Hypothesis.pngHypothesis
Mechanics Metagame.pngMetagame
Tech&Tools
Technology & Tools Analoge Tangibles.pngAnaloge Tangibles
Technology & Tools AR VR.pngAR / VR
Technology & Tools Audio Visual.pngAudio Visual
Technology & Tools Data AI.pngData AI
Technology & Tools Data Collection Visualization.pngData Collection/Visualization
Technology & Tools Digital Interface.pngDigital Interface
Technology & Tools Mobile.pngMobile
Empty.png Empty.png
Aesthetics
Aesthetics Sensation.pngSensation
Aesthetics Imagination.pngImagination
Aesthetics Assemblage.pngAssemblage
Aesthetics Pysical activity construction.pngPhysical Activity / Construction
Aesthetics Realism.pngRealism
Empty.png
Empty.png Empty.png Empty.png


Template for selecting parameters

Template parameters

This template prefers block formatting of parameters.

ParameterDescriptionTypeStatus
Aesthetics_SensationAesthetics_Sensation

State whether this type of aesthetics is used by the project.

Default
0
Booleanrequired
Aesthetics_ImaginationAesthetics_Imagination

State whether this type of aesthetics is used by the project.

Default
0
Booleanrequired
Aesthetics_AssemblageAesthetics_Assemblage

State whether this type of aesthetics is used by the project.

Default
0
Booleanrequired
Aesthetics_Physical_activity_constructionAesthetics_Physical_activity_construction

State whether this type of aesthetics is used by the project.

Default
0
Booleanrequired
Aesthetics_RealismAesthetics_Realism

State whether this type of aesthetics is used by the project.

Default
0
Booleanrequired
Technology_Tools_Analoge_TangiblesTechnology_Tools_Analoge_Tangibles

State whether this type of technology is used by the project.

Default
0
Booleanrequired
Technology_Tools_AR_VRTechnology_Tools_AR_VR

State whether this type of technology is used by the project.

Default
0
Booleanrequired
Technology_Tools_Audio_VisualTechnology_Tools_Audio_Visual

State whether this type of technology is used by the project.

Default
0
Booleanrequired
Technology_Tools_Data_AITechnology_Tools_Data_AI

State whether this type of technology is used by the project.

Default
0
Booleanrequired
Technology_Tools_Data_Collection_VisualizationTechnology_Tools_Data_Collection_Visualization

State whether this type of technology is used by the project.

Default
0
Booleanrequired
Technology_Tools_Digital_InterfaceTechnology_Tools_Digital_Interface

State whether this type of technology is used by the project.

Default
0
Booleanrequired
Technology_Tools_MobileTechnology_Tools_Mobile

State whether this type of technology is used by the project.

Default
0
Booleanrequired
Mechanics_Alternative_realityMechanics_Alternative_reality

State whether this type of mechanics is used by the project.

Default
0
Booleanrequired
Mechanics_Role_playMechanics_Role_play

State whether this type of mechanics is used by the project.

Default
0
Booleanrequired
Mechanics_Rule_based_playMechanics_Rule_based_play

State whether this type of mechanics is used by the project.

Default
0
Booleanrequired
Mechanics_Location_basedMechanics_Location_based

State whether this type of mechanics is used by the project.

Default
0
Booleanrequired
Mechanics_SimulationsMechanics_Simulations

State whether this type of mechanics is used by the project.

Default
0
Booleanrequired
Mechanics_MappingMechanics_Mapping

State whether this type of mechanics is used by the project.

Default
0
Booleanrequired
Mechanics_GeolocationMechanics_Geolocation

State whether this type of mechanics is used by the project.

Default
0
Booleanrequired
Mechanics_HypothesisMechanics_Hypothesis

State whether this type of mechanics is used by the project.

Default
0
Booleanrequired
Mechanics_MetagameMechanics_Metagame

State whether this type of mechanics is used by the project.

Default
0
Booleanrequired