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'''T'''he '''State of the Art Catalogue''' collects and analyses 30 best-practice case studies, offering a clear panorama of the emerging methodologies and strategies for the public space co-design through games and digital technologies. The Catalogue projects selected from the the results of an Open Call launched in December 2019 and from a competitive desk review selection developed by the PPS project partners. | '''T'''he '''State of the Art Catalogue''' collects and analyses 30 best-practice case studies, offering a clear panorama of the emerging methodologies and strategies for the public space co-design through games and digital technologies. The Catalogue projects selected from the the results of an Open Call launched in December 2019 and from a competitive desk review selection developed by the PPS project partners. | ||
[[File:State-of-the-Art-Catalogue-2.jpg|center]] | |||
==== '''[[From Smart Games to Smart City Planning|<<<<<<< GO TO "FROM SMART GAMES TO SMART CITY PLANNING" WIKI PAGE]]''' ==== | |||
==== '''[[Redesire|GO TO "REDESIRE" WIKI PAGE >>>>>>>]]''' ==== | |||
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[[File:PPS_Logo_4x.png|alt=|center|500x500px]] | [[File:PPS_Logo_4x.png|alt=|center|500x500px]] |
Revision as of 17:42, 10 July 2021
https://www.publicplayspace.eu/ |
The State of the Art Catalogue collects and analyses 30 best-practice case studies, offering a clear panorama of the emerging methodologies and strategies for the public space co-design through games and digital technologies. The Catalogue projects selected from the the results of an Open Call launched in December 2019 and from a competitive desk review selection developed by the PPS project partners.
<<<<<<< GO TO "FROM SMART GAMES TO SMART CITY PLANNING" WIKI PAGE
GO TO "REDESIRE" WIKI PAGE >>>>>>>