Difference between revisions of "State of the Art Catalogue"

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'''T'''he '''State of the Art Catalogue''' collects and  analyses 30 best-practice case studies, offering a clear panorama of the emerging methodologies and strategies for the public space co-design through games and digital technologies. The Catalogue projects selected from the the results of an Open Call launched in December 2019 and from a competitive desk review selection developed by the PPS project partners.
'''T'''he '''State of the Art Catalogue''' collects and  analyses 30 best-practice case studies, offering a clear panorama of the emerging methodologies and strategies for the public space co-design through games and digital technologies. The Catalogue projects selected from the the results of an Open Call launched in December 2019 and from a competitive desk review selection developed by the PPS project partners.


* '''<<<<<<< GO TO "LUMINA FORESTA WIKI PAGE'''
*'''[[From Smart Games to Smart City Planning|<<<<<<< GO TO "FROM SMART GAMES TO SMART CITY PLANNING" WIKI PAGE]]'''


* '''GO TO "REDESIRE" WIKI PAGE >>>>>>>'''
*'''[[Redesire|GO TO "REDESIRE" WIKI PAGE >>>>>>>]]'''


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Revision as of 15:30, 10 July 2021

https://www.publicplayspace.eu/
State of the Art Catalogue TB.png


The State of the Art Catalogue collects and  analyses 30 best-practice case studies, offering a clear panorama of the emerging methodologies and strategies for the public space co-design through games and digital technologies. The Catalogue projects selected from the the results of an Open Call launched in December 2019 and from a competitive desk review selection developed by the PPS project partners.