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[[File:State of the Art Catalogue TB.png|center|2000x2000px]] | |||
'''T'''he '''State of the Art Catalogue''' collects and analyses 30 best-practice case studies, offering a clear panorama of the emerging methodologies and strategies for the public space co-design through games and digital technologies. The Catalogue projects selected from the the results of an Open Call launched in December 2019 and from a competitive desk review selection developed by the PPS project partners. | '''T'''he '''State of the Art Catalogue''' collects and analyses 30 best-practice case studies, offering a clear panorama of the emerging methodologies and strategies for the public space co-design through games and digital technologies. The Catalogue projects selected from the the results of an Open Call launched in December 2019 and from a competitive desk review selection developed by the PPS project partners. | ||
* '''<<<<<<< GO TO " | *'''[[From Smart Games to Smart City Planning|<<<<<<< GO TO "FROM SMART GAMES TO SMART CITY PLANNING" WIKI PAGE]]''' | ||
* '''GO TO "REDESIRE" WIKI PAGE >>>>>>>''' | *'''[[Redesire|GO TO "REDESIRE" WIKI PAGE >>>>>>>]]''' | ||
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Revision as of 15:30, 10 July 2021
https://www.publicplayspace.eu/ |
The State of the Art Catalogue collects and analyses 30 best-practice case studies, offering a clear panorama of the emerging methodologies and strategies for the public space co-design through games and digital technologies. The Catalogue projects selected from the the results of an Open Call launched in December 2019 and from a competitive desk review selection developed by the PPS project partners.