Difference between revisions of "RE:CLAIM"

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<h4>Boston, usa, 2014
<h4>Athens, greece, 2020
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Swing Time is a temporary installation developed within the framework of the Massachusetts Convention Center Authority’s urban renewal initiative. The installation integrates energy generation and plays, demonstrating the relation between production and consumption.
Nowadays, amidst an ongoing social crisis, contemporary cities face an urgent need to reform in a way that can serve their people. It is quite common for the urban fabric to host void places, sites that used to have a prominent role in the past but now have been reduced to a state of neglect. Those “urban voids” may create trouble for the inhabitants of their area, they discontinue the city fabric, their structural integrity may be compromised because of the lack of use and in some cases they may become health hazards.
 
The urban playscape is composed of 18 welded polypropylene swings, which hang under a customfabricated solar canopy. The swings are designed in three different sizes so that the community can engage and play with Swing Time as individuals or in groups.
 
Swing Time uses solar energy harvested from a series of photovoltaic cells that translate UV rays into electrical illumination.
 
Responsive in real-time to environmental conditions, the playscape’s illumination corresponds to a daily accumulation of solar power, translating UV rays into a visual register that indexes the abundance of solar energy. Photovoltaic cells integrated into the canopy capture and store solar energy during daylight hours. Through an automated system, the accumulated energy is distributed into LED lights located on the swings.
 
Moreover, accelerometers installed within each swing directly respond to the acceleration forces and tilt exerted by users.


When the swings are not moving, they emit soft White light, thanks to the energy collected during the day.
RE:CLAIM is a project that assists communities in taking back and repurposing those voids. It uses innovative means in order to engage people towards the goal of finding the importance of those sites as potential urban landmarks and instate in them new uses that are needed in this particular area. Being a way of actively involving people to actually recycle urban space, the means used by this project include workshops about:


As the swings increase in momentum from a static position, a microcontroller adjusts the LED output through a gradient scale from white blue to purple.
- Urban Games - they are used as a means to tackle pressing challenges and protocols connected to effective city stewardship, in order to reclaim the right to public space. During RE:CLAIM, diverse community representatives and creative professionals are invited to co-create games for the benefit of their urban surroundings. We would like to especially engage people who feel excluded from public participation including minorities, young mothers, elderly, children, so they can get involved in the inclusive dialogue and meaningful exchanges as well as interaction with their immediate environment.


The responsive elements of Swing Time invite users to interact with the swings and with each other. The overall theme of Swing Time is to entice people of all ages to engage in active public play. Public play creates a community laboratory and raises awareness of energy consumption and production
- Digital technologies – talking about geolocation, augmented and potentially virtual reality applications, digital technology has the potential to greatly enhance the results of this program. Being a way to create intriguing games while at the same time document many aspects of the urban fabric, participants are going to be trained in using simple features of open source or free to use applications (such as blender and sketchfab) and thus start gradually visualizing the new image of their city.


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The RE:CLAIM urban games aspire to act as a good alternative participatory practice a tool to interact in a playful way, to create bonds and undertake active roles within the community. Its workshops shall act as a catalyst to encourage locals to find ways to change their surroundings on their own, depending on their needs and aspirations. As a methodology, it could boost citizens’ public activity and creatively assist them reclaim urban voids as vital hubs of their everyday lives. Through this experience, a toolkit will be created and offered to interested parties in different contexts.<br />
[[File:P1 Main.jpg]]


[[File:P1 1.jpg]]


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Revision as of 12:10, 8 September 2020

Author:

Urban Hackers

Athens, greece, 2020

GAME.png
Purpose
Purpose Activation.pngActivation
Purpose Interconnection.pngInterconnection
Purpose Collaberating.pngCollaborating
Purpose Raise awareness.pngRaise Awareness
Purpose Educate.pngEducate
Purpose Visualise needs.pngVisualize Needs
Purpose Simulate impact of decisions.pngSimulate Impact of Decisions
Purpose Decision making.pngDecision Making
Purpose Designing.pngDesigning
Co-Creation
Co-Creation Co-analysis.pngCo-Analysis
Co-Creation Co-design.pngCo-Design
Co-Creation Co-implementation.pngCo-Implementation
Co-Creation Co-maintenance.pngCo-Maintenance
Co-Creation Co-monitoring.pngCo-Monitoring
Empty.png
Empty.png Empty.png Empty.png
Outcome
Outcome Decision making.pngDecision Making
Outcome Knowledge.pngKnowledge
Outcome Assesment.pngAssessment
Outcome Design.pngDesign
Outcome Inclusion.pngInclusion
Outcome Awareness.pngAwareness
Outcome Partnership.pngPartnership
Empty.png Empty.png
PLAY.png
Mechanics
Mechanics Alternitive reality.pngAlternative Reality
Mechanics Role play.pngRole Play
Mechanics Rule based play.pngRule Based Play
Mechanics Location based.pngLocation Based
Mechanics Simulations.pngSimulations
Mechanics Mapping.pngMapping
Mechanics Geolocation.pngGeolocation
Mechanics Hypothesis.pngHypothesis
Mechanics Metagame.pngMetagame
Tech&Tools
Technology & Tools Analoge Tangibles.pngAnaloge Tangibles
Technology & Tools AR VR.pngAR / VR
Technology & Tools Audio Visual.pngAudio Visual
Technology & Tools Data AI.pngData AI
Technology & Tools Data Collection Visualization.pngData Collection/Visualization
Technology & Tools Digital Interface.pngDigital Interface
Technology & Tools Mobile.pngMobile
Empty.png Empty.png
Aesthetics
Aesthetics Sensation.pngSensation
Aesthetics Imagination.pngImagination
Aesthetics Assemblage.pngAssemblage
Aesthetics Pysical activity construction.pngPhysical Activity / Construction
Aesthetics Realism.pngRealism
Empty.png
Empty.png Empty.png Empty.png
SPACE.png
Scale
Scale Metropolitan.png Metropolitan
Scale City.png City
Scale District.png District
Scale Neighbourhood.png Neighbourhood
Scale Street.png Street
Scale Undefined.png Undefined
Empty.png Empty.png Empty.png
Audience
Audience Community.png Community
Audience Planning expert.png Planning Expert
Audience Stakeholders.png Audience Stakeholders
Audience Policy Makers.png Policy Makers
Empty.png Empty.png
Empty.png Empty.png Empty.png
Scope
Scope Individual.png Individual
Scope Small group.png Small Group
Scope Larger group.png Small Group
Scope Crowd.png Crowd
Scope Pre-defined.png Pre-Defined
Empty.png
Empty.png Empty.png Empty.png



Nowadays, amidst an ongoing social crisis, contemporary cities face an urgent need to reform in a way that can serve their people. It is quite common for the urban fabric to host void places, sites that used to have a prominent role in the past but now have been reduced to a state of neglect. Those “urban voids” may create trouble for the inhabitants of their area, they discontinue the city fabric, their structural integrity may be compromised because of the lack of use and in some cases they may become health hazards.

RE:CLAIM is a project that assists communities in taking back and repurposing those voids. It uses innovative means in order to engage people towards the goal of finding the importance of those sites as potential urban landmarks and instate in them new uses that are needed in this particular area. Being a way of actively involving people to actually recycle urban space, the means used by this project include workshops about:

- Urban Games - they are used as a means to tackle pressing challenges and protocols connected to effective city stewardship, in order to reclaim the right to public space. During RE:CLAIM, diverse community representatives and creative professionals are invited to co-create games for the benefit of their urban surroundings. We would like to especially engage people who feel excluded from public participation including minorities, young mothers, elderly, children, so they can get involved in the inclusive dialogue and meaningful exchanges as well as interaction with their immediate environment.

- Digital technologies – talking about geolocation, augmented and potentially virtual reality applications, digital technology has the potential to greatly enhance the results of this program. Being a way to create intriguing games while at the same time document many aspects of the urban fabric, participants are going to be trained in using simple features of open source or free to use applications (such as blender and sketchfab) and thus start gradually visualizing the new image of their city.

The RE:CLAIM urban games aspire to act as a good alternative participatory practice a tool to interact in a playful way, to create bonds and undertake active roles within the community. Its workshops shall act as a catalyst to encourage locals to find ways to change their surroundings on their own, depending on their needs and aspirations. As a methodology, it could boost citizens’ public activity and creatively assist them reclaim urban voids as vital hubs of their everyday lives. Through this experience, a toolkit will be created and offered to interested parties in different contexts.