Difference between revisions of "QurbanCraft"

From Public Play Space Community
(Created page with "Category:Test {| |- | <h2>Author:</h2> | <h3>Höweler + yoon architecture</h3> |- | colspan="2" | <h4>Boston, usa, 2014 |- | colspan="2" |http://www.howeleryoon.com/work/4...")
 
 
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<h2>Author:</h2>
<h2>Author:</h2>
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<h3>Höweler + yoon architecture</h3>
<h3>Ivan Blečić + Maurizio memoli + Sara cuccu + Andrea Manca</h3>
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| colspan="2" |
<h4>Boston, usa, 2014
<h4>Cagliari, italy, 2020
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| colspan="2" |http://www.howeleryoon.com/work/48/swing-time
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{{GAME
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Qurbancraft is a collaborative and participatory way of designing and transforming public space. It addresses the problem of revitalization and "activation" of underused or abandoned spaces, by offering effective strategies to make them viable and available to the community. The essential mechanism of Qurbancraft is the following:
 
1. The physical space is divided into a regular grid, and equipped with a certain number of cubes
 
2. Through the Web platform, users participate in the collaborative and design process collective choice.
 
By interacting with the platform, each user can:
 
PROPOSE A PROJECT, placing the cubes on the grid (even one on top of the other up to 4 elements), to organize forms and spatial narratives, seatings, games, containments, openings, rhythm of space, ...;
 
MOTIVATE the choices, inserting a description of the project;
 
COMMENT AND DISCUSS the proposals with other participants;


VOTE the favorite project;


3. REALIZATION OF THE PROJECT that obtains the greatest consent, from specifically dedicated workers;


Swing Time is a temporary installation developed within the framework of the Massachusetts Convention Center Authority’s urban renewal initiative. The installation integrates energy generation and plays, demonstrating the relation between production and consumption.
4. THE PROCESS IS REPEATED: space changes cyclically over time (proposals-discussion-vote-realization) with pre-established time frame. At this procedure can be added complementary activities such as:


The urban playscape is composed of 18 welded polypropylene swings, which hang under a customfabricated solar canopy. The swings are designed in three different sizes so that the community can engage and play with Swing Time as individuals or in groups.
ADOPT THE CUBE: laboratory practices for customizing the cubes to give identity and visual recognition to the elements of the project


Swing Time uses solar energy harvested from a series of photovoltaic cells that translate UV rays into electrical illumination.
THEMATIC LAYOUTS: competitions for themed projects or related to important cultural events.


Responsive in real-time to environmental conditions, the playscape’s illumination corresponds to a daily accumulation of solar power, translating UV rays into a visual register that indexes the abundance of solar energy. Photovoltaic cells integrated into the canopy capture and store solar energy during daylight hours. Through an automated system, the accumulated energy is distributed into LED lights located on the swings.
Qurbancraft pursues the following objectives:


Moreover, accelerometers installed within each swing directly respond to the acceleration forces and tilt exerted by users.
stimulates public participation, simplifying the collaborative design procedure, breaking down the barriers of technical competence in order to participate; offers an urban space that changes cyclically; spreads the practice in a "viral" way and encourages a prolific conflict. To "win" it is necessary "get the votes", motivating participants to invite others to participate); makes the space attractive, a place to visit, show, and show off; a desirable and desired space; fosters attachment and "taking care" of the space by inhabitants and visitors.


When the swings are not moving, they emit soft White light, thanks to the energy collected during the day.


As the swings increase in momentum from a static position, a microcontroller adjusts the LED output through a gradient scale from white blue to purple.
[[File:Qurbancraft 2.png|500x500px]]


The responsive elements of Swing Time invite users to interact with the swings and with each other. The overall theme of Swing Time is to entice people of all ages to engage in active public play. Public play creates a community laboratory and raises awareness of energy consumption and production
[[File:Qurbancraft 3.png|500x500px]]


<br />
[[File:Qurbancraft 4.png|500x500px]]
[[File:P1 Main.jpg]]


[[File:P1 1.jpg]]


<br />
<br />

Latest revision as of 11:43, 10 November 2020

Author:

Ivan Blečić + Maurizio memoli + Sara cuccu + Andrea Manca

Cagliari, italy, 2020

GAME.png
Purpose
Purpose Activation.pngActivation
Purpose Interconnection.pngInterconnection
Purpose Collaberating.pngCollaborating
Purpose Raise awareness.pngRaise Awareness
Purpose Educate.pngEducate
Purpose Visualise needs.pngVisualize Needs
Purpose Simulate impact of decisions.pngSimulate Impact of Decisions
Purpose Decision making.pngDecision Making
Purpose Designing.pngDesigning
Co-Creation
Co-Creation Co-analysis.pngCo-Analysis
Co-Creation Co-design.pngCo-Design
Co-Creation Co-implementation.pngCo-Implementation
Co-Creation Co-maintenance.pngCo-Maintenance
Co-Creation Co-monitoring.pngCo-Monitoring
Empty.png
Empty.png Empty.png Empty.png
Outcome
Outcome Decision making.pngDecision Making
Outcome Knowledge.pngKnowledge
Outcome Assesment.pngAssessment
Outcome Design.pngDesign
Outcome Inclusion.pngInclusion
Outcome Awareness.pngAwareness
Outcome Partnership.pngPartnership
Empty.png Empty.png
PLAY.png
Mechanics
Mechanics Alternitive reality.pngAlternative Reality
Mechanics Role play.pngRole Play
Mechanics Rule based play.pngRule Based Play
Mechanics Location based.pngLocation Based
Mechanics Simulations.pngSimulations
Mechanics Mapping.pngMapping
Mechanics Geolocation.pngGeolocation
Mechanics Hypothesis.pngHypothesis
Mechanics Metagame.pngMetagame
Tech&Tools
Technology & Tools Analoge Tangibles.pngAnaloge Tangibles
Technology & Tools AR VR.pngAR / VR
Technology & Tools Audio Visual.pngAudio Visual
Technology & Tools Data AI.pngData AI
Technology & Tools Data Collection Visualization.pngData Collection/Visualization
Technology & Tools Digital Interface.pngDigital Interface
Technology & Tools Mobile.pngMobile
Empty.png Empty.png
Aesthetics
Aesthetics Sensation.pngSensation
Aesthetics Imagination.pngImagination
Aesthetics Assemblage.pngAssemblage
Aesthetics Pysical activity construction.pngPhysical Activity / Construction
Aesthetics Realism.pngRealism
Empty.png
Empty.png Empty.png Empty.png
SPACE.png
Scale
Scale Metropolitan.png Metropolitan
Scale City.png City
Scale District.png District
Scale Neighbourhood.png Neighbourhood
Scale Street.png Street
Scale Undefined.png Undefined
Empty.png Empty.png Empty.png
Audience
Audience Community.png Community
Audience Planning expert.png Planning Expert
Audience Stakeholders.png Audience Stakeholders
Audience Policy Makers.png Policy Makers
Empty.png Empty.png
Empty.png Empty.png Empty.png
Scope
Scope Individual.png Individual
Scope Small group.png Metropolitan
Scope Larger group.png Small Group
Scope Crowd.png Crowd
Scope Pre-defined.png Pre-Defined
Empty.png
Empty.png Empty.png Empty.png



Qurbancraft is a collaborative and participatory way of designing and transforming public space. It addresses the problem of revitalization and "activation" of underused or abandoned spaces, by offering effective strategies to make them viable and available to the community. The essential mechanism of Qurbancraft is the following:

1. The physical space is divided into a regular grid, and equipped with a certain number of cubes

2. Through the Web platform, users participate in the collaborative and design process collective choice.

By interacting with the platform, each user can:

PROPOSE A PROJECT, placing the cubes on the grid (even one on top of the other up to 4 elements), to organize forms and spatial narratives, seatings, games, containments, openings, rhythm of space, ...;

MOTIVATE the choices, inserting a description of the project;

COMMENT AND DISCUSS the proposals with other participants;

VOTE the favorite project;

3. REALIZATION OF THE PROJECT that obtains the greatest consent, from specifically dedicated workers;

4. THE PROCESS IS REPEATED: space changes cyclically over time (proposals-discussion-vote-realization) with pre-established time frame. At this procedure can be added complementary activities such as:

ADOPT THE CUBE: laboratory practices for customizing the cubes to give identity and visual recognition to the elements of the project

THEMATIC LAYOUTS: competitions for themed projects or related to important cultural events.

Qurbancraft pursues the following objectives:

stimulates public participation, simplifying the collaborative design procedure, breaking down the barriers of technical competence in order to participate; offers an urban space that changes cyclically; spreads the practice in a "viral" way and encourages a prolific conflict. To "win" it is necessary "get the votes", motivating participants to invite others to participate); makes the space attractive, a place to visit, show, and show off; a desirable and desired space; fosters attachment and "taking care" of the space by inhabitants and visitors.


Qurbancraft 2.png

Qurbancraft 3.png

Qurbancraft 4.png