Difference between revisions of "Online / on-site"

From Public Play Space Community
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<h2>Author:</h2>
<h2>Author:</h2>
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<h3>Höweler + yoon architecture</h3>
<h3>Cyrus Peñarroyo </h3>
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<h4>Boston, usa, 2014
<h4>Detroit, united states, 2014
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| colspan="2" |http://www.howeleryoon.com/work/48/swing-time
| colspan="2" |[http://www.howeleryoon.com/work/48/swing-time https://vimeo.com/340360013]
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Swing Time is a temporary installation developed within the framework of the Massachusetts Convention Center Authority’s urban renewal initiative. The installation integrates energy generation and plays, demonstrating the relation between production and consumption.
Online/On-site combines publicly available spatial data with information gathered from interviews of local high school students in order to map detailed geographies of digital access and exclusion across Detroit. Despite recent development, Detroit has one of the lowest rates of Internet connectivity in the United States, excluding thousands of people from the opportunities for education, employment, and belonging afforded to those with the ability to get online. This condition is exacerbated by the economic precarity of many Detroiters, the high costs of individual residentially-based internet access, and uneven broadband service provision throughout Detroit’s neighborhoods. Many of those affected are school-aged youths that need the Internet to complete their homework, submit after-school job applications, or simply socialize with their classmates.  


The urban playscape is composed of 18 welded polypropylene swings, which hang under a customfabricated solar canopy. The swings are designed in three different sizes so that the community can engage and play with Swing Time as individuals or in groups.
This project attempts to “game the system” through strategic collaboration and identifies latent opportunities to reimagine the city’s disinvested neighborhoods in ways that enable public assembly and digital interaction, proposing urban design strategies that are rich with alternative ways to connect physically and virtually. The project understands the rules and parameters behind the creation of community mesh networks and mines representational techniques from social media apps and digital interfaces in order to communicate that information to a wider public. Using a combination of maps, diagrams, and renderings, Online/On-site hopes to redefine what digital access and equity could look like in the urban environment.
 
Swing Time uses solar energy harvested from a series of photovoltaic cells that translate UV rays into electrical illumination.
 
Responsive in real-time to environmental conditions, the playscape’s illumination corresponds to a daily accumulation of solar power, translating UV rays into a visual register that indexes the abundance of solar energy. Photovoltaic cells integrated into the canopy capture and store solar energy during daylight hours. Through an automated system, the accumulated energy is distributed into LED lights located on the swings.
 
Moreover, accelerometers installed within each swing directly respond to the acceleration forces and tilt exerted by users.
 
When the swings are not moving, they emit soft White light, thanks to the energy collected during the day.
 
As the swings increase in momentum from a static position, a microcontroller adjusts the LED output through a gradient scale from white blue to purple.
 
The responsive elements of Swing Time invite users to interact with the swings and with each other. The overall theme of Swing Time is to entice people of all ages to engage in active public play. Public play creates a community laboratory and raises awareness of energy consumption and production


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[[File:P1 Main.jpg]]


[[File:P1 1.jpg]]


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Revision as of 10:21, 16 October 2020

Author:

Cyrus Peñarroyo

Detroit, united states, 2014

https://vimeo.com/340360013
GAME.png
Purpose
Purpose Activation.pngActivation
Purpose Interconnection.pngInterconnection
Purpose Collaberating.pngCollaborating
Purpose Raise awareness.pngRaise Awareness
Purpose Educate.pngEducate
Purpose Visualise needs.pngVisualize Needs
Purpose Simulate impact of decisions.pngSimulate Impact of Decisions
Purpose Decision making.pngDecision Making
Purpose Designing.pngDesigning
Co-Creation
Co-Creation Co-analysis.pngCo-Analysis
Co-Creation Co-design.pngCo-Design
Co-Creation Co-implementation.pngCo-Implementation
Co-Creation Co-maintenance.pngCo-Maintenance
Co-Creation Co-monitoring.pngCo-Monitoring
Empty.png
Empty.png Empty.png Empty.png
Outcome
Outcome Decision making.pngDecision Making
Outcome Knowledge.pngKnowledge
Outcome Assesment.pngAssessment
Outcome Design.pngDesign
Outcome Inclusion.pngInclusion
Outcome Awareness.pngAwareness
Outcome Partnership.pngPartnership
Empty.png Empty.png
PLAY.png
Mechanics
Mechanics Alternitive reality.pngAlternative Reality
Mechanics Role play.pngRole Play
Mechanics Rule based play.pngRule Based Play
Mechanics Location based.pngLocation Based
Mechanics Simulations.pngSimulations
Mechanics Mapping.pngMapping
Mechanics Geolocation.pngGeolocation
Mechanics Hypothesis.pngHypothesis
Mechanics Metagame.pngMetagame
Tech&Tools
Technology & Tools Analoge Tangibles.pngAnaloge Tangibles
Technology & Tools AR VR.pngAR / VR
Technology & Tools Audio Visual.pngAudio Visual
Technology & Tools Data AI.pngData AI
Technology & Tools Data Collection Visualization.pngData Collection/Visualization
Technology & Tools Digital Interface.pngDigital Interface
Technology & Tools Mobile.pngMobile
Empty.png Empty.png
Aesthetics
Aesthetics Sensation.pngSensation
Aesthetics Imagination.pngImagination
Aesthetics Assemblage.pngAssemblage
Aesthetics Pysical activity construction.pngPhysical Activity / Construction
Aesthetics Realism.pngRealism
Empty.png
Empty.png Empty.png Empty.png
SPACE.png
Scale
Scale Metropolitan.png Metropolitan
Scale City.png City
Scale District.png District
Scale Neighbourhood.png Neighbourhood
Scale Street.png Street
Scale Undefined.png Undefined
Empty.png Empty.png Empty.png
Audience
Audience Community.png Community
Audience Planning expert.png Planning Expert
Audience Stakeholders.png Audience Stakeholders
Audience Policy Makers.png Policy Makers
Empty.png Empty.png
Empty.png Empty.png Empty.png
Scope
Scope Individual.png Individual
Scope Small group.png Metropolitan
Scope Larger group.png Small Group
Scope Crowd.png Crowd
Scope Pre-defined.png Pre-Defined
Empty.png
Empty.png Empty.png Empty.png



Online/On-site combines publicly available spatial data with information gathered from interviews of local high school students in order to map detailed geographies of digital access and exclusion across Detroit. Despite recent development, Detroit has one of the lowest rates of Internet connectivity in the United States, excluding thousands of people from the opportunities for education, employment, and belonging afforded to those with the ability to get online. This condition is exacerbated by the economic precarity of many Detroiters, the high costs of individual residentially-based internet access, and uneven broadband service provision throughout Detroit’s neighborhoods. Many of those affected are school-aged youths that need the Internet to complete their homework, submit after-school job applications, or simply socialize with their classmates.

This project attempts to “game the system” through strategic collaboration and identifies latent opportunities to reimagine the city’s disinvested neighborhoods in ways that enable public assembly and digital interaction, proposing urban design strategies that are rich with alternative ways to connect physically and virtually. The project understands the rules and parameters behind the creation of community mesh networks and mines representational techniques from social media apps and digital interfaces in order to communicate that information to a wider public. Using a combination of maps, diagrams, and renderings, Online/On-site hopes to redefine what digital access and equity could look like in the urban environment.