Difference between revisions of "METROGAME"

From Public Play Space Community
(Created page with "{| |- | <h2>Author:</h2> | <h3>Höweler + yoon architecture</h3> |- | colspan="2" | <h4>Boston, usa, 2014 |- | colspan="2" |http://www.howeleryoon.com/work/48/swing-time |} {{...")
 
 
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[[Category:Project]]
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<h2>Author:</h2>
<h2>Author:</h2>
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<h3>Höweler + yoon architecture</h3>
<h3>MSLab + Metrohub</h3>
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|-
| colspan="2" |
| colspan="2" |
<h4>Boston, usa, 2014
<h4>Kuala lumpur, malaysia, 2018
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| colspan="2" |http://www.howeleryoon.com/work/48/swing-time
| colspan="2" |
|}
|}
{{GAME
{{GAME
| Purpose_Activation = 1
| Purpose_Activation = 1
| Purpose_Interconnection = 0
| Purpose_Interconnection = 0
| Purpose_Raise_awareness = 0
| Purpose_Raise_awareness = 1
| Purpose_Educate = 0
| Purpose_Educate = 0
| Purpose_Visualise_needs = 0
| Purpose_Visualise_needs = 0
| Purpose_Simulate_impact_of_decisions = 0
| Purpose_Simulate_impact_of_decisions = 1
| Purpose_Decision_making = 0
| Purpose_Decision_making = 1
| Purpose_Designing = 0
| Purpose_Designing = 0
| Co-Creation_Co-analysis = 0
| Co-Creation_Co-analysis = 1
| Co-Creation_Co-design = 0
| Co-Creation_Co-design = 1
| Co-Creation_Co-implementation = 0
| Co-Creation_Co-implementation = 0
| Co-Creation_Co-maintenance = 0
| Co-Creation_Co-maintenance = 0
| Co-Creation_Co-monitoring = 0
| Co-Creation_Co-monitoring = 0
| Outcome_Decision_making = 0
| Outcome_Decision_making = 1
| Outcome_Knowledge = 0
| Outcome_Knowledge = 0
| Outcome_Design = 0
| Outcome_Design = 1
| Outcome_Inclusion = 0
| Outcome_Inclusion = 1
| Outcome_Awareness = 0
| Outcome_Awareness = 1
| Outcome_Partnership = 0
| Outcome_Partnership = 1
|Purpose_Collaborating=0|Outcome_Assessment=0}}{{PLAY
|Purpose_Collaborating=1|Outcome_Assessment=0}}{{PLAY
| Aesthetics_Sensation = 1
| Aesthetics_Sensation = 0
| Aesthetics_Imagination = 1
| Aesthetics_Imagination = 1
| Aesthetics_Assemblage = 1
| Aesthetics_Assemblage = 0
| Aesthetics_Realism = 1
| Aesthetics_Realism = 1
| Mechanics_Role_play = 1
| Mechanics_Role_play = 1
| Mechanics_Rule_based_play = 1
| Mechanics_Rule_based_play = 1
| Mechanics_Location_based = 1
| Mechanics_Location_based = 0
| Mechanics_Simulations = 1
| Mechanics_Simulations = 1
| Mechanics_Mapping = 1
| Mechanics_Mapping = 0
| Mechanics_Geolocation = 1
| Mechanics_Geolocation = 0
| Mechanics_Hypothesis = 1
| Mechanics_Hypothesis = 1
| Mechanics_Metagame = 1
| Mechanics_Metagame = 0
|Mechanics_Alternative_reality=1|Aesthetics_Physical_activity_construction=1|Technology_Tools_Analoge_Tangibles=1|Technology_Tools_AR_VR=1|Technology_Tools_Audio_Visual=1|Technology_Tools_Data_AI=1|Technology_Tools_Data_Collection_Visualization=1|Technology_Tools_Digital_Interface=1|Technology_Tools_Mobile=1}}{{SPACE
|Mechanics_Alternative_reality=1|Aesthetics_Physical_activity_construction=0|Technology_Tools_Analoge_Tangibles=1|Technology_Tools_AR_VR=0|Technology_Tools_Audio_Visual=0|Technology_Tools_Data_AI=0|Technology_Tools_Data_Collection_Visualization=1|Technology_Tools_Digital_Interface=0|Technology_Tools_Mobile=0}}{{SPACE
| Scope_Pre-defined = 1
| Scope_Pre-defined = 0
| Scope_Crowd = 1
| Scope_Crowd = 0
| Scope_Small_group = 1
| Scope_Small_group = 1
| Scope_Individual = 1
| Scope_Individual = 0
| Audience_Planning_expert = 1
| Audience_Planning_expert = 1
| Audience_Stakeholders = 1
| Audience_Stakeholders = 0
| Audience_Community = 1
| Audience_Community = 1
| Scale_Street = 1
| Scale_Street = 0
| Scale_Neighbourhood = 1
| Scale_Neighbourhood = 0
| Scale_District = 1
| Scale_District = 0
| Scale_Metropolitan = 1
| Scale_Metropolitan = 1
|Audience_Policy_Makers=1|Scope_Large_group=1|Scale_Undefined=1|Scale_City=1}}
|Audience_Policy_Makers=1|Scope_Large_group=0|Scale_Undefined=0|Scale_City=0}}
 
 
 
Swing Time is a temporary installation developed within the framework of the Massachusetts Convention Center Authority’s urban renewal initiative. The installation integrates energy generation and plays, demonstrating the relation between production and consumption.
 
The urban playscape is composed of 18 welded polypropylene swings, which hang under a customfabricated solar canopy. The swings are designed in three different sizes so that the community can engage and play with Swing Time as individuals or in groups.
 
Swing Time uses solar energy harvested from a series of photovoltaic cells that translate UV rays into electrical illumination.


Responsive in real-time to environmental conditions, the playscape’s illumination corresponds to a daily accumulation of solar power, translating UV rays into a visual register that indexes the abundance of solar energy. Photovoltaic cells integrated into the canopy capture and store solar energy during daylight hours. Through an automated system, the accumulated energy is distributed into LED lights located on the swings.


Moreover, accelerometers installed within each swing directly respond to the acceleration forces and tilt exerted by users.


When the swings are not moving, they emit soft White light, thanks to the energy collected during the day.
Premise: the role of metropolitan systems in addressing and fulfilling SDGs is crucial. Limited are the tools to directly link strategic physical planning and design actions with the sustainable global agendas.  


As the swings increase in momentum from a static position, a microcontroller adjusts the LED output through a gradient scale from white blue to purple.
Objective: the METROGAME is based on preliminary work made by experts as facilitators providing scenarios of negotiation to be improved, modified, implemented by different actors through decision making processes the game will simulate these decision making processes in reduced complexity showing the effects on SDGs and other urban indicators in terms of expected results. The game is based on a preliminary mapping and design phase on the focus area delivering a strategic framework that should include and recombine existing and potential public/collective/common assets as enduring and viable metropolitan and urban patterns contributing to set a possible robust structure of sustainable development. A metropolitan framework of civic robustness is a strategic, inter- scalar, multi-actor, spatial platform of negotiation for the coproduction of public good.  


The responsive elements of Swing Time invite users to interact with the swings and with each other. The overall theme of Swing Time is to entice people of all ages to engage in active public play. Public play creates a community laboratory and raises awareness of energy consumption and production
The METROGAME allows to interact with the metropolitan strategic framework and its patterns by improving, modifying, implementing them according to a personal perspective, with the aim of reaching the highest balance in the proposed indicators of sustainable development.


<br />
Each group will have a game set including the game board and: 9 Roles Cards 12 Action Cards 2 Scoring Tokens.At the beginning of the game role cards will be distributed. The mayor will be elected and he will be the active player, while the others will play the parts of the actors suggested by the roles card, sustaining the suggested positions.
[[File:P1 Main.jpg]]


[[File:P1 1.jpg]]
Metropolitan context and issues: Wazico is a fictional intermediate city with tropical climate, part of an emerging metropolitan system. The new national railway has just been planned and will push a rapid urban growth, triggering metropolitan dynamics, even due to existing administrative boundaries and geographical constraints to urbanization patterns. Unfortunately still no metropolitan or supra-local authority has been set up to manage this process.  


In Wazico some projects to drive future urbanization have already been started, as the national government has decided to invest in the city and financial resources are available due to the progressive foreign private investments, but various urgent issues still require the attention of decision makers. The goal of the game is to set a sustainable scenario for Wazico in which the Local Goals on urgent needs and the Global Goals related to SDGs are balanced.
[[File:Metrogame 1.jpeg|left|500x500px]]
[[File:Metrogame 2.jpeg|left|500x500px]]
[[File:Metrogame 3.jpeg|left|500x500px]]
[[File:Metrogame 4.jpeg|left|500x500px]]
<br />
<br />

Latest revision as of 13:05, 10 November 2020

Author:

MSLab + Metrohub

Kuala lumpur, malaysia, 2018

GAME.png
Purpose
Purpose Activation.pngActivation
Purpose Interconnection.pngInterconnection
Purpose Collaberating.pngCollaborating
Purpose Raise awareness.pngRaise Awareness
Purpose Educate.pngEducate
Purpose Visualise needs.pngVisualize Needs
Purpose Simulate impact of decisions.pngSimulate Impact of Decisions
Purpose Decision making.pngDecision Making
Purpose Designing.pngDesigning
Co-Creation
Co-Creation Co-analysis.pngCo-Analysis
Co-Creation Co-design.pngCo-Design
Co-Creation Co-implementation.pngCo-Implementation
Co-Creation Co-maintenance.pngCo-Maintenance
Co-Creation Co-monitoring.pngCo-Monitoring
Empty.png
Empty.png Empty.png Empty.png
Outcome
Outcome Decision making.pngDecision Making
Outcome Knowledge.pngKnowledge
Outcome Assesment.pngAssessment
Outcome Design.pngDesign
Outcome Inclusion.pngInclusion
Outcome Awareness.pngAwareness
Outcome Partnership.pngPartnership
Empty.png Empty.png
PLAY.png
Mechanics
Mechanics Alternitive reality.pngAlternative Reality
Mechanics Role play.pngRole Play
Mechanics Rule based play.pngRule Based Play
Mechanics Location based.pngLocation Based
Mechanics Simulations.pngSimulations
Mechanics Mapping.pngMapping
Mechanics Geolocation.pngGeolocation
Mechanics Hypothesis.pngHypothesis
Mechanics Metagame.pngMetagame
Tech&Tools
Technology & Tools Analoge Tangibles.pngAnaloge Tangibles
Technology & Tools AR VR.pngAR / VR
Technology & Tools Audio Visual.pngAudio Visual
Technology & Tools Data AI.pngData AI
Technology & Tools Data Collection Visualization.pngData Collection/Visualization
Technology & Tools Digital Interface.pngDigital Interface
Technology & Tools Mobile.pngMobile
Empty.png Empty.png
Aesthetics
Aesthetics Sensation.pngSensation
Aesthetics Imagination.pngImagination
Aesthetics Assemblage.pngAssemblage
Aesthetics Pysical activity construction.pngPhysical Activity / Construction
Aesthetics Realism.pngRealism
Empty.png
Empty.png Empty.png Empty.png
SPACE.png
Scale
Scale Metropolitan.png Metropolitan
Scale City.png City
Scale District.png District
Scale Neighbourhood.png Neighbourhood
Scale Street.png Street
Scale Undefined.png Undefined
Empty.png Empty.png Empty.png
Audience
Audience Community.png Community
Audience Planning expert.png Planning Expert
Audience Stakeholders.png Audience Stakeholders
Audience Policy Makers.png Policy Makers
Empty.png Empty.png
Empty.png Empty.png Empty.png
Scope
Scope Individual.png Individual
Scope Small group.png Small Group
Scope Larger group.png Small Group
Scope Crowd.png Crowd
Scope Pre-defined.png Pre-Defined
Empty.png
Empty.png Empty.png Empty.png



Premise: the role of metropolitan systems in addressing and fulfilling SDGs is crucial. Limited are the tools to directly link strategic physical planning and design actions with the sustainable global agendas.

Objective: the METROGAME is based on preliminary work made by experts as facilitators providing scenarios of negotiation to be improved, modified, implemented by different actors through decision making processes the game will simulate these decision making processes in reduced complexity showing the effects on SDGs and other urban indicators in terms of expected results. The game is based on a preliminary mapping and design phase on the focus area delivering a strategic framework that should include and recombine existing and potential public/collective/common assets as enduring and viable metropolitan and urban patterns contributing to set a possible robust structure of sustainable development. A metropolitan framework of civic robustness is a strategic, inter- scalar, multi-actor, spatial platform of negotiation for the coproduction of public good.

The METROGAME allows to interact with the metropolitan strategic framework and its patterns by improving, modifying, implementing them according to a personal perspective, with the aim of reaching the highest balance in the proposed indicators of sustainable development.

Each group will have a game set including the game board and: 9 Roles Cards 12 Action Cards 2 Scoring Tokens.At the beginning of the game role cards will be distributed. The mayor will be elected and he will be the active player, while the others will play the parts of the actors suggested by the roles card, sustaining the suggested positions.

Metropolitan context and issues: Wazico is a fictional intermediate city with tropical climate, part of an emerging metropolitan system. The new national railway has just been planned and will push a rapid urban growth, triggering metropolitan dynamics, even due to existing administrative boundaries and geographical constraints to urbanization patterns. Unfortunately still no metropolitan or supra-local authority has been set up to manage this process.

In Wazico some projects to drive future urbanization have already been started, as the national government has decided to invest in the city and financial resources are available due to the progressive foreign private investments, but various urgent issues still require the attention of decision makers. The goal of the game is to set a sustainable scenario for Wazico in which the Local Goals on urgent needs and the Global Goals related to SDGs are balanced.

Metrogame 1.jpeg
Metrogame 2.jpeg
Metrogame 3.jpeg
Metrogame 4.jpeg