Difference between revisions of "Le Fanu Play and Skate Park"

From Public Play Space Community
(Created page with "{| |- | <h2>Author:</h2> | <h3>Höweler + yoon architecture</h3> |- | colspan="2" | <h4>Boston, usa, 2014 |- | colspan="2" |http://www.howeleryoon.com/work/48/swing-time |} {{...")
 
 
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<h2>Author:</h2>
<h2>Author:</h2>
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<h3>Höweler + yoon architecture</h3>
<h3>relational urbanism + Levins + Robert Barry + mcelligot</h3>
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| colspan="2" |
<h4>Boston, usa, 2014
<h4>Dublin, ireland, 2020
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| colspan="2" |http://www.howeleryoon.com/work/48/swing-time
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{{GAME
{{GAME
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Swing Time is a temporary installation developed within the framework of the Massachusetts Convention Center Authority’s urban renewal initiative. The installation integrates energy generation and plays, demonstrating the relation between production and consumption.
 
The urban playscape is composed of 18 welded polypropylene swings, which hang under a customfabricated solar canopy. The swings are designed in three different sizes so that the community can engage and play with Swing Time as individuals or in groups.
 
Swing Time uses solar energy harvested from a series of photovoltaic cells that translate UV rays into electrical illumination.
 
Responsive in real-time to environmental conditions, the playscape’s illumination corresponds to a daily accumulation of solar power, translating UV rays into a visual register that indexes the abundance of solar energy. Photovoltaic cells integrated into the canopy capture and store solar energy during daylight hours. Through an automated system, the accumulated energy is distributed into LED lights located on the swings.
 
Moreover, accelerometers installed within each swing directly respond to the acceleration forces and tilt exerted by users.
 
When the swings are not moving, they emit soft White light, thanks to the energy collected during the day.
 
As the swings increase in momentum from a static position, a microcontroller adjusts the LED output through a gradient scale from white blue to purple.


The responsive elements of Swing Time invite users to interact with the swings and with each other. The overall theme of Swing Time is to entice people of all ages to engage in active public play. Public play creates a community laboratory and raises awareness of energy consumption and production


<br />
[[File:P1 Main.jpg]]


[[File:P1 1.jpg]]
The design posed the challenge of enabling local communities to have a say in the design process in order to satisfy demands for safety, noise control and landscape impact, previously raised by residents during initial consultation stages. The two-stage competition included an intermediate consultation phase which Relational Urbanism design team used to deploy innovative tools for participation. These consisted in a skate park modelling - digitizing environment made up of a sandbox and 3D cloud capturing via Kinect. Participants could model with their hand the skate park they wanted with simple tools (wooden spheres, cylinders and small trowels). These models were later captured and brought into a 3D model which ultimately formed part of the overall proposal. The use of the modeling tool was deemed a success during the participatory event, where different members of the BMX community being actively engaged in the design process. This also encouraged senior members of the community to bring their views on safety and pedestrian issues. Similar events also took place in local schools, giving younger members of the community bring their ideas about play spaces.
[[File:Eduardo rico 1.jpeg|left|500x500px]]
The tool opened conversations of what constitutes a good integration between skate and play landscapes in public space. Details of skate bowls (spines, main layout) were understood via the use of the model. Landscape mounds to mitigate noise and visual impact were incorporated as well as changes in the overall park layout to secure visual connection of play areas to avoid issues of anti- social behavior.


The result was a design that managed to incorporate the view of the final users and addressed many of the concerns of local communities. This was made evident in comments of competition panel, who judged the design to meet their expectations as well as in the smooth planning approval that ensued, were local communities did not object to issues of noise and visual intrusion.
[[File:Eduardo rico 2.jpeg|left|500x500px]]
[[File:Eduardo rico 3.jpeg|left|500x500px]]
[[File:Submission - Eduardo Rico (via email).jpg|left|500x500px]]
<br />
<br />

Latest revision as of 13:05, 10 November 2020

Author:

relational urbanism + Levins + Robert Barry + mcelligot

Dublin, ireland, 2020

GAME.png
Purpose
Purpose Activation.pngActivation
Purpose Interconnection.pngInterconnection
Purpose Collaberating.pngCollaborating
Purpose Raise awareness.pngRaise Awareness
Purpose Educate.pngEducate
Purpose Visualise needs.pngVisualize Needs
Purpose Simulate impact of decisions.pngSimulate Impact of Decisions
Purpose Decision making.pngDecision Making
Purpose Designing.pngDesigning
Co-Creation
Co-Creation Co-analysis.pngCo-Analysis
Co-Creation Co-design.pngCo-Design
Co-Creation Co-implementation.pngCo-Implementation
Co-Creation Co-maintenance.pngCo-Maintenance
Co-Creation Co-monitoring.pngCo-Monitoring
Empty.png
Empty.png Empty.png Empty.png
Outcome
Outcome Decision making.pngDecision Making
Outcome Knowledge.pngKnowledge
Outcome Assesment.pngAssessment
Outcome Design.pngDesign
Outcome Inclusion.pngInclusion
Outcome Awareness.pngAwareness
Outcome Partnership.pngPartnership
Empty.png Empty.png
PLAY.png
Mechanics
Mechanics Alternitive reality.pngAlternative Reality
Mechanics Role play.pngRole Play
Mechanics Rule based play.pngRule Based Play
Mechanics Location based.pngLocation Based
Mechanics Simulations.pngSimulations
Mechanics Mapping.pngMapping
Mechanics Geolocation.pngGeolocation
Mechanics Hypothesis.pngHypothesis
Mechanics Metagame.pngMetagame
Tech&Tools
Technology & Tools Analoge Tangibles.pngAnaloge Tangibles
Technology & Tools AR VR.pngAR / VR
Technology & Tools Audio Visual.pngAudio Visual
Technology & Tools Data AI.pngData AI
Technology & Tools Data Collection Visualization.pngData Collection/Visualization
Technology & Tools Digital Interface.pngDigital Interface
Technology & Tools Mobile.pngMobile
Empty.png Empty.png
Aesthetics
Aesthetics Sensation.pngSensation
Aesthetics Imagination.pngImagination
Aesthetics Assemblage.pngAssemblage
Aesthetics Pysical activity construction.pngPhysical Activity / Construction
Aesthetics Realism.pngRealism
Empty.png
Empty.png Empty.png Empty.png
SPACE.png
Scale
Scale Metropolitan.png Metropolitan
Scale City.png City
Scale District.png District
Scale Neighbourhood.png Neighbourhood
Scale Street.png Street
Scale Undefined.png Undefined
Empty.png Empty.png Empty.png
Audience
Audience Community.png Community
Audience Planning expert.png Planning Expert
Audience Stakeholders.png Audience Stakeholders
Audience Policy Makers.png Policy Makers
Empty.png Empty.png
Empty.png Empty.png Empty.png
Scope
Scope Individual.png Individual
Scope Small group.png Metropolitan
Scope Larger group.png Small Group
Scope Crowd.png Crowd
Scope Pre-defined.png Pre-Defined
Empty.png
Empty.png Empty.png Empty.png



The design posed the challenge of enabling local communities to have a say in the design process in order to satisfy demands for safety, noise control and landscape impact, previously raised by residents during initial consultation stages. The two-stage competition included an intermediate consultation phase which Relational Urbanism design team used to deploy innovative tools for participation. These consisted in a skate park modelling - digitizing environment made up of a sandbox and 3D cloud capturing via Kinect. Participants could model with their hand the skate park they wanted with simple tools (wooden spheres, cylinders and small trowels). These models were later captured and brought into a 3D model which ultimately formed part of the overall proposal. The use of the modeling tool was deemed a success during the participatory event, where different members of the BMX community being actively engaged in the design process. This also encouraged senior members of the community to bring their views on safety and pedestrian issues. Similar events also took place in local schools, giving younger members of the community bring their ideas about play spaces.

Eduardo rico 1.jpeg

The tool opened conversations of what constitutes a good integration between skate and play landscapes in public space. Details of skate bowls (spines, main layout) were understood via the use of the model. Landscape mounds to mitigate noise and visual impact were incorporated as well as changes in the overall park layout to secure visual connection of play areas to avoid issues of anti- social behavior.

The result was a design that managed to incorporate the view of the final users and addressed many of the concerns of local communities. This was made evident in comments of competition panel, who judged the design to meet their expectations as well as in the smooth planning approval that ensued, were local communities did not object to issues of noise and visual intrusion.

Eduardo rico 2.jpeg
Eduardo rico 3.jpeg
Submission - Eduardo Rico (via email).jpg