Revision as of 15:09, 28 October 2020 by Admin (talk | contribs) (pictures)

Habla

From Public Play Space Community

Author:

Irene Rodriguez Vara + Saule Gabriele Petraityte

barcelona, spain, 2018

http://www.iaacblog.com/programs/habla/
GAME.png
Purpose
Purpose Activation.pngActivation
Purpose Interconnection.pngInterconnection
Purpose Collaberating.pngCollaborating
Purpose Raise awareness.pngRaise Awareness
Purpose Educate.pngEducate
Purpose Visualise needs.pngVisualize Needs
Purpose Simulate impact of decisions.pngSimulate Impact of Decisions
Purpose Decision making.pngDecision Making
Purpose Designing.pngDesigning
Co-Creation
Co-Creation Co-analysis.pngCo-Analysis
Co-Creation Co-design.pngCo-Design
Co-Creation Co-implementation.pngCo-Implementation
Co-Creation Co-maintenance.pngCo-Maintenance
Co-Creation Co-monitoring.pngCo-Monitoring
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Outcome
Outcome Decision making.pngDecision Making
Outcome Knowledge.pngKnowledge
Outcome Assesment.pngAssessment
Outcome Design.pngDesign
Outcome Inclusion.pngInclusion
Outcome Awareness.pngAwareness
Outcome Partnership.pngPartnership
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PLAY.png
Mechanics
Mechanics Alternitive reality.pngAlternative Reality
Mechanics Role play.pngRole Play
Mechanics Rule based play.pngRule Based Play
Mechanics Location based.pngLocation Based
Mechanics Simulations.pngSimulations
Mechanics Mapping.pngMapping
Mechanics Geolocation.pngGeolocation
Mechanics Hypothesis.pngHypothesis
Mechanics Metagame.pngMetagame
Tech&Tools
Technology & Tools Analoge Tangibles.pngAnaloge Tangibles
Technology & Tools AR VR.pngAR / VR
Technology & Tools Audio Visual.pngAudio Visual
Technology & Tools Data AI.pngData AI
Technology & Tools Data Collection Visualization.pngData Collection/Visualization
Technology & Tools Digital Interface.pngDigital Interface
Technology & Tools Mobile.pngMobile
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Aesthetics
Aesthetics Sensation.pngSensation
Aesthetics Imagination.pngImagination
Aesthetics Assemblage.pngAssemblage
Aesthetics Pysical activity construction.pngPhysical Activity / Construction
Aesthetics Realism.pngRealism
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SPACE.png
Scale
Scale Metropolitan.png Metropolitan
Scale City.png City
Scale District.png District
Scale Neighbourhood.png Neighbourhood
Scale Street.png Street
Scale Undefined.png Undefined
Empty.png Empty.png Empty.png
Audience
Audience Community.png Community
Audience Planning expert.png Planning Expert
Audience Stakeholders.png Audience Stakeholders
Audience Policy Makers.png Policy Makers
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Scope
Scope Individual.png Individual
Scope Small group.png Small Group
Scope Larger group.png Small Group
Scope Crowd.png Crowd
Scope Pre-defined.png Pre-Defined
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Habla is an Augmented Reality app which consists of 5 main scenes: 1) login, where the user fills basic information (age, gender, occupation); 2) the map, where user can  see all the feedback in the area; 3) add comment (with limited amount of characters); 4) add emoji (choose from 5); 5) AR view, where user can see all the feedback left in the area by him/herself or other people.

Superilla is an area of 3×3 blocks in Barcelona which was implemented in 2016 with an intention to reduce the amount of cars. The rapid transition of the area caused a very different reaction from local people: some of them love it, some of them hate it. The community division was expressed mainly on Facebook groups; though the voice from both communities is too abstract and not really heard by local administration.

This miscommunication between two groups of local people and their administration triggered the idea of the habla app: what if people could leave their different opinions on public space? what if they could express how they feel in specific areas or about certain urban objects? what if they could see what their neighbours think about their area?

With the simple and entertaining use of the app users produce very dynamic data which is published on an online platform. The data out consists of participant data (the data that the user types on login), pixel map (emotional heatmap) and comments map (in 3 different formats- text map, comments’ locations and text within selected radius). Since all the generated data is very dynamic and the output is highly dependent on time the platform gives an option to overlay it with other dynamic datasets such as time, events, weather or activities on site.

habla app is created with Unity and for objects’ geolocation it uses the Firebase database.

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