Difference between revisions of "Clean Games"

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(Created page with "Category:Test {| |- | <h2>Author:</h2> | <h3>Höweler + yoon architecture</h3> |- | colspan="2" | <h4>Boston, usa, 2014 |- | colspan="2" |http://www.howeleryoon.com/work/4...")
 
 
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<h2>Author:</h2>
<h2>Author:</h2>
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<h3>Höweler + yoon architecture</h3>
<h3>Dmitry Loffe + Vadim Ivanov</h3>
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<h4>Boston, usa, 2014
<h4>St. Petersburg, Russia, 2015
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| colspan="2" |http://www.howeleryoon.com/work/48/swing-time
| colspan="2" |https://cleangames.org
|}
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{{GAME
{{GAME
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| Purpose_Simulate_impact_of_decisions = 0
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|Audience_Policy_Makers=0|Scope_Large_group=0|Scale_Undefined=1|Scale_City=0}}


<br />Clean Games are ecological strategic quests. We empower people to see the problems of environmental pollution through the game. We want to share our method with you because we believe that game form can be really efficient to bring new people to ecological issues.


This is not a substitute for public utilities, this is a means to raise people’s consciousness through the game. When a person picks up a bottle someone had left on the ground he is unlikely to leave trash himself. This will also be a good example for his friends and family members of colleagues who will learn about the Clean Games and the new experience they give from someone they know and trust. The same kind of thing happens when people separate and sort different types of garbage in-game.


Swing Time is a temporary installation developed within the framework of the Massachusetts Convention Center Authority’s urban renewal initiative. The installation integrates energy generation and plays, demonstrating the relation between production and consumption.
'''How it works:'''


The urban playscape is composed of 18 welded polypropylene swings, which hang under a customfabricated solar canopy. The swings are designed in three different sizes so that the community can engage and play with Swing Time as individuals or in groups.
Players participate the game in teams from 2 to 4 people. At the game start they get equipment and go to collect garbage. Teams get points for each bag of garbage when they bring it to collection points. At the collection point special «Buyer» evaluates bags according to the game rules.


Swing Time uses solar energy harvested from a series of photovoltaic cells that translate UV rays into electrical illumination.
Bags might be more «expensive» if meet the requirements of separate waste collection (ex. plastic, glass) or «cheap» if it is a mixed waste. Also if you found in the trash something that you consider interesting or have a version of how it can be reused, you bring it to the collection point and convince the "Buyer" that it deserves attention / that it can be reused. If you succeed, it gives you extra-points!


Responsive in real-time to environmental conditions, the playscape’s illumination corresponds to a daily accumulation of solar power, translating UV rays into a visual register that indexes the abundance of solar energy. Photovoltaic cells integrated into the canopy capture and store solar energy during daylight hours. Through an automated system, the accumulated energy is distributed into LED lights located on the swings.
If players remove large accumulations of trash, they can create a mark on the geolocation through our mobile app and get extra points. The result is an interactive online map. Also there are special tasks provided like photo hunting and ecological quiz. Game statistics are kept in real-time on the website and in the mobile application. During one game, an average of 1 to 3 tons of garbage is collected. According to statistics, more than half of the waste is further recycled. Participants most often know the location of the games or visit these places from time to time. This allows to bring unity among the locals who well after the Games have ended still try to keep the location clean.


Moreover, accelerometers installed within each swing directly respond to the acceleration forces and tilt exerted by users.
The Clean Games methodology is distributed free of charge.  


When the swings are not moving, they emit soft White light, thanks to the energy collected during the day.
[[File:Clean Games.jpeg|500x500px]]


As the swings increase in momentum from a static position, a microcontroller adjusts the LED output through a gradient scale from white blue to purple.
[[File:Clean Games 2.jpeg|500x500px]]


The responsive elements of Swing Time invite users to interact with the swings and with each other. The overall theme of Swing Time is to entice people of all ages to engage in active public play. Public play creates a community laboratory and raises awareness of energy consumption and production
[[File:Clean Games 3.jpeg|500x500px]]


<br />
[[File:Clean games 4.jpeg|500x500px]]
[[File:P1 Main.jpg]]
 
[[File:P1 1.jpg]]


<br />
<br />

Latest revision as of 12:38, 10 November 2020

Author:

Dmitry Loffe + Vadim Ivanov

St. Petersburg, Russia, 2015

https://cleangames.org
GAME.png
Purpose
Purpose Activation.pngActivation
Purpose Interconnection.pngInterconnection
Purpose Collaberating.pngCollaborating
Purpose Raise awareness.pngRaise Awareness
Purpose Educate.pngEducate
Purpose Visualise needs.pngVisualize Needs
Purpose Simulate impact of decisions.pngSimulate Impact of Decisions
Purpose Decision making.pngDecision Making
Purpose Designing.pngDesigning
Co-Creation
Co-Creation Co-analysis.pngCo-Analysis
Co-Creation Co-design.pngCo-Design
Co-Creation Co-implementation.pngCo-Implementation
Co-Creation Co-maintenance.pngCo-Maintenance
Co-Creation Co-monitoring.pngCo-Monitoring
Empty.png
Empty.png Empty.png Empty.png
Outcome
Outcome Decision making.pngDecision Making
Outcome Knowledge.pngKnowledge
Outcome Assesment.pngAssessment
Outcome Design.pngDesign
Outcome Inclusion.pngInclusion
Outcome Awareness.pngAwareness
Outcome Partnership.pngPartnership
Empty.png Empty.png
PLAY.png
Mechanics
Mechanics Alternitive reality.pngAlternative Reality
Mechanics Role play.pngRole Play
Mechanics Rule based play.pngRule Based Play
Mechanics Location based.pngLocation Based
Mechanics Simulations.pngSimulations
Mechanics Mapping.pngMapping
Mechanics Geolocation.pngGeolocation
Mechanics Hypothesis.pngHypothesis
Mechanics Metagame.pngMetagame
Tech&Tools
Technology & Tools Analoge Tangibles.pngAnaloge Tangibles
Technology & Tools AR VR.pngAR / VR
Technology & Tools Audio Visual.pngAudio Visual
Technology & Tools Data AI.pngData AI
Technology & Tools Data Collection Visualization.pngData Collection/Visualization
Technology & Tools Digital Interface.pngDigital Interface
Technology & Tools Mobile.pngMobile
Empty.png Empty.png
Aesthetics
Aesthetics Sensation.pngSensation
Aesthetics Imagination.pngImagination
Aesthetics Assemblage.pngAssemblage
Aesthetics Pysical activity construction.pngPhysical Activity / Construction
Aesthetics Realism.pngRealism
Empty.png
Empty.png Empty.png Empty.png
SPACE.png
Scale
Scale Metropolitan.png Metropolitan
Scale City.png City
Scale District.png District
Scale Neighbourhood.png Neighbourhood
Scale Street.png Street
Scale Undefined.png Undefined
Empty.png Empty.png Empty.png
Audience
Audience Community.png Community
Audience Planning expert.png Planning Expert
Audience Stakeholders.png Audience Stakeholders
Audience Policy Makers.png Policy Makers
Empty.png Empty.png
Empty.png Empty.png Empty.png
Scope
Scope Individual.png Individual
Scope Small group.png Small Group
Scope Larger group.png Small Group
Scope Crowd.png Crowd
Scope Pre-defined.png Pre-Defined
Empty.png
Empty.png Empty.png Empty.png



Clean Games are ecological strategic quests. We empower people to see the problems of environmental pollution through the game. We want to share our method with you because we believe that game form can be really efficient to bring new people to ecological issues.

This is not a substitute for public utilities, this is a means to raise people’s consciousness through the game. When a person picks up a bottle someone had left on the ground he is unlikely to leave trash himself. This will also be a good example for his friends and family members of colleagues who will learn about the Clean Games and the new experience they give from someone they know and trust. The same kind of thing happens when people separate and sort different types of garbage in-game.

How it works:

Players participate the game in teams from 2 to 4 people. At the game start they get equipment and go to collect garbage. Teams get points for each bag of garbage when they bring it to collection points. At the collection point special «Buyer» evaluates bags according to the game rules.

Bags might be more «expensive» if meet the requirements of separate waste collection (ex. plastic, glass) or «cheap» if it is a mixed waste. Also if you found in the trash something that you consider interesting or have a version of how it can be reused, you bring it to the collection point and convince the "Buyer" that it deserves attention / that it can be reused. If you succeed, it gives you extra-points!

If players remove large accumulations of trash, they can create a mark on the geolocation through our mobile app and get extra points. The result is an interactive online map. Also there are special tasks provided like photo hunting and ecological quiz. Game statistics are kept in real-time on the website and in the mobile application. During one game, an average of 1 to 3 tons of garbage is collected. According to statistics, more than half of the waste is further recycled. Participants most often know the location of the games or visit these places from time to time. This allows to bring unity among the locals who well after the Games have ended still try to keep the location clean.

The Clean Games methodology is distributed free of charge.

Clean Games.jpeg

Clean Games 2.jpeg

Clean Games 3.jpeg

Clean games 4.jpeg