Revision as of 10:21, 16 October 2020 by Admin (talk | contribs) (Added authors and description and pictures)

Online / on-site

From Public Play Space Community

Author:

Cyrus Peñarroyo

Detroit, united states, 2014

https://vimeo.com/340360013
GAME.png
Purpose
Purpose Activation.pngActivation
Purpose Interconnection.pngInterconnection
Purpose Collaberating.pngCollaborating
Purpose Raise awareness.pngRaise Awareness
Purpose Educate.pngEducate
Purpose Visualise needs.pngVisualize Needs
Purpose Simulate impact of decisions.pngSimulate Impact of Decisions
Purpose Decision making.pngDecision Making
Purpose Designing.pngDesigning
Co-Creation
Co-Creation Co-analysis.pngCo-Analysis
Co-Creation Co-design.pngCo-Design
Co-Creation Co-implementation.pngCo-Implementation
Co-Creation Co-maintenance.pngCo-Maintenance
Co-Creation Co-monitoring.pngCo-Monitoring
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Outcome
Outcome Decision making.pngDecision Making
Outcome Knowledge.pngKnowledge
Outcome Assesment.pngAssessment
Outcome Design.pngDesign
Outcome Inclusion.pngInclusion
Outcome Awareness.pngAwareness
Outcome Partnership.pngPartnership
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PLAY.png
Mechanics
Mechanics Alternitive reality.pngAlternative Reality
Mechanics Role play.pngRole Play
Mechanics Rule based play.pngRule Based Play
Mechanics Location based.pngLocation Based
Mechanics Simulations.pngSimulations
Mechanics Mapping.pngMapping
Mechanics Geolocation.pngGeolocation
Mechanics Hypothesis.pngHypothesis
Mechanics Metagame.pngMetagame
Tech&Tools
Technology & Tools Analoge Tangibles.pngAnaloge Tangibles
Technology & Tools AR VR.pngAR / VR
Technology & Tools Audio Visual.pngAudio Visual
Technology & Tools Data AI.pngData AI
Technology & Tools Data Collection Visualization.pngData Collection/Visualization
Technology & Tools Digital Interface.pngDigital Interface
Technology & Tools Mobile.pngMobile
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Aesthetics
Aesthetics Sensation.pngSensation
Aesthetics Imagination.pngImagination
Aesthetics Assemblage.pngAssemblage
Aesthetics Pysical activity construction.pngPhysical Activity / Construction
Aesthetics Realism.pngRealism
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SPACE.png
Scale
Scale Metropolitan.png Metropolitan
Scale City.png City
Scale District.png District
Scale Neighbourhood.png Neighbourhood
Scale Street.png Street
Scale Undefined.png Undefined
Empty.png Empty.png Empty.png
Audience
Audience Community.png Community
Audience Planning expert.png Planning Expert
Audience Stakeholders.png Audience Stakeholders
Audience Policy Makers.png Policy Makers
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Scope
Scope Individual.png Individual
Scope Small group.png Metropolitan
Scope Larger group.png Small Group
Scope Crowd.png Crowd
Scope Pre-defined.png Pre-Defined
Empty.png
Empty.png Empty.png Empty.png



Online/On-site combines publicly available spatial data with information gathered from interviews of local high school students in order to map detailed geographies of digital access and exclusion across Detroit. Despite recent development, Detroit has one of the lowest rates of Internet connectivity in the United States, excluding thousands of people from the opportunities for education, employment, and belonging afforded to those with the ability to get online. This condition is exacerbated by the economic precarity of many Detroiters, the high costs of individual residentially-based internet access, and uneven broadband service provision throughout Detroit’s neighborhoods. Many of those affected are school-aged youths that need the Internet to complete their homework, submit after-school job applications, or simply socialize with their classmates.

This project attempts to “game the system” through strategic collaboration and identifies latent opportunities to reimagine the city’s disinvested neighborhoods in ways that enable public assembly and digital interaction, proposing urban design strategies that are rich with alternative ways to connect physically and virtually. The project understands the rules and parameters behind the creation of community mesh networks and mines representational techniques from social media apps and digital interfaces in order to communicate that information to a wider public. Using a combination of maps, diagrams, and renderings, Online/On-site hopes to redefine what digital access and equity could look like in the urban environment.