Revision as of 12:41, 8 October 2020 by Admin (talk | contribs) (Added authors and description and pictures)

QurbanCraft

From Public Play Space Community

Author:

Ivan Blečić + Maurizio memoli + Sara cuccu + Andrea Manca

Cagliari, italy, 2020

GAME.png
Purpose
Purpose Activation.pngActivation
Purpose Interconnection.pngInterconnection
Purpose Collaberating.pngCollaborating
Purpose Raise awareness.pngRaise Awareness
Purpose Educate.pngEducate
Purpose Visualise needs.pngVisualize Needs
Purpose Simulate impact of decisions.pngSimulate Impact of Decisions
Purpose Decision making.pngDecision Making
Purpose Designing.pngDesigning
Co-Creation
Co-Creation Co-analysis.pngCo-Analysis
Co-Creation Co-design.pngCo-Design
Co-Creation Co-implementation.pngCo-Implementation
Co-Creation Co-maintenance.pngCo-Maintenance
Co-Creation Co-monitoring.pngCo-Monitoring
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Outcome
Outcome Decision making.pngDecision Making
Outcome Knowledge.pngKnowledge
Outcome Assesment.pngAssessment
Outcome Design.pngDesign
Outcome Inclusion.pngInclusion
Outcome Awareness.pngAwareness
Outcome Partnership.pngPartnership
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PLAY.png
Mechanics
Mechanics Alternitive reality.pngAlternative Reality
Mechanics Role play.pngRole Play
Mechanics Rule based play.pngRule Based Play
Mechanics Location based.pngLocation Based
Mechanics Simulations.pngSimulations
Mechanics Mapping.pngMapping
Mechanics Geolocation.pngGeolocation
Mechanics Hypothesis.pngHypothesis
Mechanics Metagame.pngMetagame
Tech&Tools
Technology & Tools Analoge Tangibles.pngAnaloge Tangibles
Technology & Tools AR VR.pngAR / VR
Technology & Tools Audio Visual.pngAudio Visual
Technology & Tools Data AI.pngData AI
Technology & Tools Data Collection Visualization.pngData Collection/Visualization
Technology & Tools Digital Interface.pngDigital Interface
Technology & Tools Mobile.pngMobile
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Aesthetics
Aesthetics Sensation.pngSensation
Aesthetics Imagination.pngImagination
Aesthetics Assemblage.pngAssemblage
Aesthetics Pysical activity construction.pngPhysical Activity / Construction
Aesthetics Realism.pngRealism
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SPACE.png
Scale
Scale Metropolitan.png Metropolitan
Scale City.png City
Scale District.png District
Scale Neighbourhood.png Neighbourhood
Scale Street.png Street
Scale Undefined.png Undefined
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Audience
Audience Community.png Community
Audience Planning expert.png Planning Expert
Audience Stakeholders.png Audience Stakeholders
Audience Policy Makers.png Policy Makers
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Scope
Scope Individual.png Individual
Scope Small group.png Small Group
Scope Larger group.png Small Group
Scope Crowd.png Crowd
Scope Pre-defined.png Pre-Defined
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Qurbancraft is a collaborative and participatory way of designing and transforming public space. It addresses the problem of revitalization and "activation" of underused or abandoned spaces, by offering effective strategies to make them viable and available to the community. The essential mechanism of Qurbancraft is the following:

1. The physical space is divided into a regular grid, and equipped with a certain number of cubes

2. Through the Web platform, users participate in the collaborative and design process collective choice.

By interacting with the platform, each user can:

PROPOSE A PROJECT, placing the cubes on the grid (even one on top of the other up to 4 elements), to organize forms and spatial narratives, seatings, games, containments, openings, rhythm of space, ...;

MOTIVATE the choices, inserting a description of the project;

COMMENT AND DISCUSS the proposals with other participants;

VOTE the favorite project;

3. REALIZATION OF THE PROJECT that obtains the greatest consent, from specifically dedicated workers;

4. THE PROCESS IS REPEATED: space changes cyclically over time (proposals-discussion-vote-realization) with pre-established time frame. At this procedure can be added complementary activities such as:

ADOPT THE CUBE: laboratory practices for customizing the cubes to give identity and visual recognition to the elements of the project

THEMATIC LAYOUTS: competitions for themed projects or related to important cultural events.

Qurbancraft pursues the following objectives:

stimulates public participation, simplifying the collaborative design procedure, breaking down the barriers of technical competence in order to participate; offers an urban space that changes cyclically; spreads the practice in a "viral" way and encourages a prolific conflict. To "win" it is necessary "get the votes", motivating participants to invite others to participate); makes the space attractive, a place to visit, show, and show off; a desirable and desired space; fosters attachment and "taking care" of the space by inhabitants and visitors.

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