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Template:PLAY2

From Public Play Space Community
PLAY.png
Mechanics
Mechanics Alternitive reality.pngMetropolitan
Mechanics Role play.pngMetropolitan
Mechanics Rule based play.pngMetropolitan
Mechanics Location based.pngMetropolitan
Mechanics Simulations.pngMetropolitan
Mechanics Mapping.pngMetropolitan
Mechanics Geolocation.pngMetropolitan
Mechanics Hypothesis.pngMetropolitan
Mechanics Metagame.pngMetropolitan
Tech&Tools
Technology & Tools Analoge Tangibles.pngMetropolitan
Technology & Tools AR VR.pngMetropolitan
Technology & Tools Audio Visual.pngMetropolitan
Technology & Tools Data AI.pngMetropolitan
Technology & Tools Data Collection Visualization.pngMetropolitan
Technology & Tools Digital Interface.pngMetropolitan
Technology & Tools Mobile.pngMetropolitan
Empty.png Empty.png
Aesthetics
Aesthetics Sensation.pngMetropolitan
Aesthetics Imagination.pngMetropolitan
Aesthetics Assemblage.pngMetropolitan
Aesthetics Pysical activity construction.pngMetropolitan
Aesthetics Realism.pngMetropolitan
Empty.png
Empty.png Empty.png Empty.png


Template for selecting parameters

Template parameters

This template prefers block formatting of parameters.

ParameterDescriptionTypeStatus
Aesthetics_SensationAesthetics_Sensation

State whether this type of aesthetics is used by the project.

Default
0
Booleanrequired
Aesthetics_ImaginationAesthetics_Imagination

State whether this type of aesthetics is used by the project.

Default
0
Booleanrequired
Aesthetics_AssemblageAesthetics_Assemblage

State whether this type of aesthetics is used by the project.

Default
0
Booleanrequired
Aesthetics_Physical_activity_constructionAesthetics_Physical_activity_construction

State whether this type of aesthetics is used by the project.

Default
0
Booleanrequired
Aesthetics_RealismAesthetics_Realism

State whether this type of aesthetics is used by the project.

Default
0
Booleanrequired
Technology_Tools_Analoge_TangiblesTechnology_Tools_Analoge_Tangibles

State whether this type of technology is used by the project.

Default
0
Booleanrequired
Technology_Tools_AR_VRTechnology_Tools_AR_VR

State whether this type of technology is used by the project.

Default
0
Booleanrequired
Technology_Tools_Audio_VisualTechnology_Tools_Audio_Visual

State whether this type of technology is used by the project.

Default
0
Booleanrequired
Technology_Tools_Data_AITechnology_Tools_Data_AI

State whether this type of technology is used by the project.

Default
0
Booleanrequired
Technology_Tools_Data_Collection_VisualizationTechnology_Tools_Data_Collection_Visualization

State whether this type of technology is used by the project.

Default
0
Booleanrequired
Technology_Tools_Digital_InterfaceTechnology_Tools_Digital_Interface

State whether this type of technology is used by the project.

Default
0
Booleanrequired
Technology_Tools_MobileTechnology_Tools_Mobile

State whether this type of technology is used by the project.

Default
0
Booleanrequired
Mechanics_Alternative_realityMechanics_Alternative_reality

State whether this type of mechanics is used by the project.

Default
0
Booleanrequired
Mechanics_Role_playMechanics_Role_play

State whether this type of mechanics is used by the project.

Default
0
Booleanrequired
Mechanics_Rule_based_playMechanics_Rule_based_play

State whether this type of mechanics is used by the project.

Default
0
Booleanrequired
Mechanics_Location_basedMechanics_Location_based

State whether this type of mechanics is used by the project.

Default
0
Booleanrequired
Mechanics_SimulationsMechanics_Simulations

State whether this type of mechanics is used by the project.

Default
0
Booleanrequired
Mechanics_MappingMechanics_Mapping

State whether this type of mechanics is used by the project.

Default
0
Booleanrequired
Mechanics_GeolocationMechanics_Geolocation

State whether this type of mechanics is used by the project.

Default
0
Booleanrequired
Mechanics_HypothesisMechanics_Hypothesis

State whether this type of mechanics is used by the project.

Default
0
Booleanrequired
Mechanics_MetagameMechanics_Metagame

State whether this type of mechanics is used by the project.

Default
0
Booleanrequired