Difference between revisions of "Template:PLAY"

From Public Play Space Community
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  | 1 = [[File:Technology_&_Tools_Audio_Visual.png|middle|45px|link=https://pps.community.guraas.com/index.php?title=Technology_&_Tools_Audio_Visual]][[Category:Technology_&_Tools_Audio_Visual]]
  | 1 = [[File:Technology_&_Tools_Audio_Visual.png|middle|45px|link=https://pps.community.guraas.com/index.php?title=Technology_&_Tools_Audio_Visual]][[Category:Technology_&_Tools_Audio_Visual]]
  | 0 = <div class = "inactive">[[File:Technology_&_Tools_Audio_Visual.png|middle|45px|link=https://pps.community.guraas.com/index.php?title=Technology_&_Tools_Audio_Visual]</div>
  | 0 = <div class = "inactive">[[File:Technology_&_Tools_Audio_Visual.png|middle|45px|link=https://pps.community.guraas.com/index.php?title=Technology_&_Tools_Audio_Visual]]</div>
  | #default = <div class = "inactive">[[File:Technology_&_Tools_Audio_Visual.png|middle|45px|link=https://pps.community.guraas.com/index.php?title=Technology_&_Tools_Audio_Visual]]</div>
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Revision as of 14:02, 21 July 2020

PLAY.png
Mechanics
Mechanics Alternitive reality.png
Mechanics Role play.png
Mechanics Rule based play.png
Mechanics Location based.png
Mechanics Simulations.png
Mechanics Mapping.png
Mechanics Geolocation.png
Mechanics Hypothesis.png
Mechanics Metagame.png
Technology&Tools
Technology & Tools Analoge Tangibles.png
Technology & Tools AR VR.png
Technology & Tools Audio Visual.png
Technology & Tools Data AI.png
Technology & Tools Data Collection Visualization.png
Technology & Tools Digital Interface.png
Technology & Tools Mobile.png
Empty.png Empty.png
Aesthetics
Aesthetics Sensation.png
Aesthetics Imagination.png
Aesthetics Assemblage.png
Aesthetics Pysical activity construction.png
Aesthetics Realism.png
Empty.png
Empty.png Empty.png Empty.png


Template for selecting parameters

Template parameters

This template prefers block formatting of parameters.

ParameterDescriptionTypeStatus
Aesthetics_SensationAesthetics_Sensation

State whether this type of aesthetics is used by the project.

Default
0
Booleanrequired
Aesthetics_ImaginationAesthetics_Imagination

State whether this type of aesthetics is used by the project.

Default
0
Booleanrequired
Aesthetics_AssemblageAesthetics_Assemblage

State whether this type of aesthetics is used by the project.

Default
0
Booleanrequired
Aesthetics_Pysical_activity_constructionAesthetics_Pysical_activity_construction

State whether this type of aesthetics is used by the project.

Default
0
Booleanrequired
Aesthetics_RealismAesthetics_Realism

State whether this type of aesthetics is used by the project.

Default
0
Booleanrequired
Technology_&_Tools_Analoge_TangiblesTechnology_&_Tools_Analoge_Tangibles

State whether this type of technology is used by the project.

Default
0
Booleanrequired
Technology_&_Tools_AR_VRTechnology_&_Tools_AR_VR

State whether this type of technology is used by the project.

Default
0
Booleanrequired
Technology_&_Tools_Audio_VisualTechnology_&_Tools_Audio_Visual

State whether this type of technology is used by the project.

Default
0
Booleanrequired
Technology_&_Tools_Data_AITechnology_&_Tools_Data_AI

State whether this type of technology is used by the project.

Default
0
Booleanrequired
Technology_&_Tools_Data_Collection_VisualizationTechnology_&_Tools_Data_Collection_Visualization

State whether this type of technology is used by the project.

Default
0
Booleanrequired
Technology_&_Tools_Digital_InterfaceTechnology_&_Tools_Digital_Interface

State whether this type of technology is used by the project.

Default
0
Booleanrequired
Technology_&_Tools_MobileTechnology_&_Tools_Mobile

State whether this type of technology is used by the project.

Default
0
Booleanrequired
Mechanics_Alternitive_realityMechanics_Alternitive_reality

State whether this type of mechanics is used by the project.

Default
0
Booleanrequired
Mechanics_Role_playMechanics_Role_play

State whether this type of mechanics is used by the project.

Default
0
Booleanrequired
Mechanics_Rule_based_playMechanics_Rule_based_play

State whether this type of mechanics is used by the project.

Default
0
Booleanrequired
Mechanics_Location_basedMechanics_Location_based

State whether this type of mechanics is used by the project.

Default
0
Booleanrequired
Mechanics_SimulationsMechanics_Simulations

State whether this type of mechanics is used by the project.

Default
0
Booleanrequired
Mechanics_MappingMechanics_Mapping

State whether this type of mechanics is used by the project.

Default
0
Booleanrequired
Mechanics_GeolocationMechanics_Geolocation

State whether this type of mechanics is used by the project.

Default
0
Booleanrequired
Mechanics_HypothesisMechanics_Hypothesis

State whether this type of mechanics is used by the project.

Default
0
Booleanrequired
Mechanics_MetagameMechanics_Metagame

State whether this type of mechanics is used by the project.

Default
0
Booleanrequired