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Latest revision as of 13:05, 10 November 2020
Author: |
Urban Hackers |
Athens, greece, 2020 | |
Nowadays, amidst an ongoing social crisis, contemporary cities face an urgent need to reform in a way that can serve their people. It is quite common for the urban fabric to host void places, sites that used to have a prominent role in the past but now have been reduced to a state of neglect. Those “urban voids” may create trouble for the inhabitants of their area, they discontinue the city fabric, their structural integrity may be compromised because of the lack of use and in some cases they may become health hazards.
RE:CLAIM is a project that assists communities in taking back and repurposing those voids. It uses innovative means in order to engage people towards the goal of finding the importance of those sites as potential urban landmarks and instate in them new uses that are needed in this particular area. Being a way of actively involving people to actually recycle urban space, the means used by this project include workshops about:
- Urban Games - they are used as a means to tackle pressing challenges and protocols connected to effective city stewardship, in order to reclaim the right to public space. During RE:CLAIM, diverse community representatives and creative professionals are invited to co-create games for the benefit of their urban surroundings. We would like to especially engage people who feel excluded from public participation including minorities, young mothers, elderly, children, so they can get involved in the inclusive dialogue and meaningful exchanges as well as interaction with their immediate environment.
- Digital technologies – talking about geolocation, augmented and potentially virtual reality applications, digital technology has the potential to greatly enhance the results of this program. Being a way to create intriguing games while at the same time document many aspects of the urban fabric, participants are going to be trained in using simple features of open source or free to use applications (such as blender and sketchfab) and thus start gradually visualizing the new image of their city.
The RE:CLAIM urban games aspire to act as a good alternative participatory practice a tool to interact in a playful way, to create bonds and undertake active roles within the community. Its workshops shall act as a catalyst to encourage locals to find ways to change their surroundings on their own, depending on their needs and aspirations. As a methodology, it could boost citizens’ public activity and creatively assist them reclaim urban voids as vital hubs of their everyday lives. Through this experience, a toolkit will be created and offered to interested parties in different contexts.
- Project
- Purpose Activation
- Purpose Interconnection
- Purpose Collaborating
- Purpose Raise awareness
- Purpose Educate
- Purpose Visualise needs
- Purpose Decision making
- Co-Creation Co-analysis
- Co-Creation Co-design
- Outcome Decision making
- Outcome Knowledge
- Outcome Design
- Outcome Inclusion
- Outcome Awareness
- Outcome Partnership
- Mechanics Alternative reality
- Mechanics Location based
- Mechanics Simulations
- Mechanics Mapping
- Mechanics Geolocation
- Mechanics Hypothesis
- Mechanics Metagame
- Technology Tools AR VR
- Technology Tools Data Collection Visualization
- Technology Tools Digital Interface
- Aesthetics Imagination
- Aesthetics Assemblage
- Aesthetics Realism
- Scale Undefined
- Audience Community
- Audience Stakeholders
- Scope Small group