Difference between revisions of "Urban Poem"

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Swing Time is a temporary installation developed within the framework of the Massachusetts Convention Center Authority’s urban renewal initiative. The installation integrates energy generation and plays, demonstrating the relation between production and consumption.
Cities are poems. Some things in those poems are obvious other not. The inscriptions on the walls of the cities, the epigraphs, the tombstones, the murals are the obvious ingredients of the poetics of a city. They are the expression of love, of loss, of claims, of struggles. They are the memory of the expression of a city. They are part of a speech between a crowd of people and power.
 
The urban playscape is composed of 18 welded polypropylene swings, which hang under a customfabricated solar canopy. The swings are designed in three different sizes so that the community can engage and play with Swing Time as individuals or in groups.
 
Swing Time uses solar energy harvested from a series of photovoltaic cells that translate UV rays into electrical illumination.


Responsive in real-time to environmental conditions, the playscape’s illumination corresponds to a daily accumulation of solar power, translating UV rays into a visual register that indexes the abundance of solar energy. Photovoltaic cells integrated into the canopy capture and store solar energy during daylight hours. Through an automated system, the accumulated energy is distributed into LED lights located on the swings.
In U'Game Urban Poem, the participants will be called to find some particularly poetic writings that are part of the cities' urban landscape. We will start from a common point. Participants will be provided with a digital or a paper map of city points (mainly public spaces and shops). At each point, the participants will find a small poster with a QR code. Each code will refer to a shred of a sentence, which belongs to the walls of the city. The aim of the game will be to recognize as many sentences as possible. At first, therefore, the participants will collect shreds of sentences, visiting different locations. At the end of this phase, the participants will try to find the places where the sentences will be present in the city.


Moreover, accelerometers installed within each swing directly respond to the acceleration forces and tilt exerted by users.
The game will close with the sending of short videos and selfies of the identified poetic places and with the return to the starting point, where the game ranking will be revealed and all the points involved in the urban poem of the city.


When the swings are not moving, they emit soft White light, thanks to the energy collected during the day.
The scope of Urban Poem is about small things, is a reflection about the soul of a city. "Urban poem" could be intended as a starting point of a placemaking process because can give a new sense to places.


As the swings increase in momentum from a static position, a microcontroller adjusts the LED output through a gradient scale from white blue to purple.
There are 2 kinds of places in the game. The first ones are locations chosen by the game. So it's possible to force a visit to some places in the city that we want to highlight for the participants. On the other hand, the second kind of places are writings on walls, so it's possible to push people to understand the sense of that writing why they are in such a place, what is the story behind them.


The responsive elements of Swing Time invite users to interact with the swings and with each other. The overall theme of Swing Time is to entice people of all ages to engage in active public play. Public play creates a community laboratory and raises awareness of energy consumption and production
During the game is possible to map the access to single spots. So it is possible to understand how people move inside the city and how much time they spend from a point to another.


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Revision as of 12:18, 13 October 2020

Author:

U’Game soc. Coop

Palermo and MAtera, 2018-2019

GAME.png
Purpose
Purpose Activation.pngActivation
Purpose Interconnection.pngInterconnection
Purpose Collaberating.pngCollaborating
Purpose Raise awareness.pngRaise Awareness
Purpose Educate.pngEducate
Purpose Visualise needs.pngVisualize Needs
Purpose Simulate impact of decisions.pngSimulate Impact of Decisions
Purpose Decision making.pngDecision Making
Purpose Designing.pngDesigning
Co-Creation
Co-Creation Co-analysis.pngCo-Analysis
Co-Creation Co-design.pngCo-Design
Co-Creation Co-implementation.pngCo-Implementation
Co-Creation Co-maintenance.pngCo-Maintenance
Co-Creation Co-monitoring.pngCo-Monitoring
Empty.png
Empty.png Empty.png Empty.png
Outcome
Outcome Decision making.pngDecision Making
Outcome Knowledge.pngKnowledge
Outcome Assesment.pngAssessment
Outcome Design.pngDesign
Outcome Inclusion.pngInclusion
Outcome Awareness.pngAwareness
Outcome Partnership.pngPartnership
Empty.png Empty.png
PLAY.png
Mechanics
Mechanics Alternitive reality.pngAlternative Reality
Mechanics Role play.pngRole Play
Mechanics Rule based play.pngRule Based Play
Mechanics Location based.pngLocation Based
Mechanics Simulations.pngSimulations
Mechanics Mapping.pngMapping
Mechanics Geolocation.pngGeolocation
Mechanics Hypothesis.pngHypothesis
Mechanics Metagame.pngMetagame
Tech&Tools
Technology & Tools Analoge Tangibles.pngAnaloge Tangibles
Technology & Tools AR VR.pngAR / VR
Technology & Tools Audio Visual.pngAudio Visual
Technology & Tools Data AI.pngData AI
Technology & Tools Data Collection Visualization.pngData Collection/Visualization
Technology & Tools Digital Interface.pngDigital Interface
Technology & Tools Mobile.pngMobile
Empty.png Empty.png
Aesthetics
Aesthetics Sensation.pngSensation
Aesthetics Imagination.pngImagination
Aesthetics Assemblage.pngAssemblage
Aesthetics Pysical activity construction.pngPhysical Activity / Construction
Aesthetics Realism.pngRealism
Empty.png
Empty.png Empty.png Empty.png
SPACE.png
Scale
Scale Metropolitan.png Metropolitan
Scale City.png City
Scale District.png District
Scale Neighbourhood.png Neighbourhood
Scale Street.png Street
Scale Undefined.png Undefined
Empty.png Empty.png Empty.png
Audience
Audience Community.png Community
Audience Planning expert.png Planning Expert
Audience Stakeholders.png Audience Stakeholders
Audience Policy Makers.png Policy Makers
Empty.png Empty.png
Empty.png Empty.png Empty.png
Scope
Scope Individual.png Individual
Scope Small group.png Small Group
Scope Larger group.png Small Group
Scope Crowd.png Crowd
Scope Pre-defined.png Pre-Defined
Empty.png
Empty.png Empty.png Empty.png



Cities are poems. Some things in those poems are obvious other not. The inscriptions on the walls of the cities, the epigraphs, the tombstones, the murals are the obvious ingredients of the poetics of a city. They are the expression of love, of loss, of claims, of struggles. They are the memory of the expression of a city. They are part of a speech between a crowd of people and power.

In U'Game Urban Poem, the participants will be called to find some particularly poetic writings that are part of the cities' urban landscape. We will start from a common point. Participants will be provided with a digital or a paper map of city points (mainly public spaces and shops). At each point, the participants will find a small poster with a QR code. Each code will refer to a shred of a sentence, which belongs to the walls of the city. The aim of the game will be to recognize as many sentences as possible. At first, therefore, the participants will collect shreds of sentences, visiting different locations. At the end of this phase, the participants will try to find the places where the sentences will be present in the city.

The game will close with the sending of short videos and selfies of the identified poetic places and with the return to the starting point, where the game ranking will be revealed and all the points involved in the urban poem of the city.

The scope of Urban Poem is about small things, is a reflection about the soul of a city. "Urban poem" could be intended as a starting point of a placemaking process because can give a new sense to places.

There are 2 kinds of places in the game. The first ones are locations chosen by the game. So it's possible to force a visit to some places in the city that we want to highlight for the participants. On the other hand, the second kind of places are writings on walls, so it's possible to push people to understand the sense of that writing why they are in such a place, what is the story behind them.

During the game is possible to map the access to single spots. So it is possible to understand how people move inside the city and how much time they spend from a point to another.


P1 Main.jpg

P1 1.jpg