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<h3> | <h3>Ivan Blečić + Maurizio memoli + Sara cuccu + Andrea Manca</h3> | ||
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<h4> | <h4>Cagliari, italy, 2020 | ||
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Qurbancraft is a collaborative and participatory way of designing and transforming public space. It addresses the problem of revitalization and "activation" of underused or abandoned spaces, by offering effective strategies to make them viable and available to the community. The essential mechanism of Qurbancraft is the following: | |||
1. The physical space is divided into a regular grid, and equipped with a certain number of cubes | |||
2. Through the Web platform, users participate in the collaborative and design process collective choice. | |||
By interacting with the platform, each user can: | |||
PROPOSE A PROJECT, placing the cubes on the grid (even one on top of the other up to 4 elements), to organize forms and spatial narratives, seatings, games, containments, openings, rhythm of space, ...; | |||
MOTIVATE the choices, inserting a description of the project; | |||
COMMENT AND DISCUSS the proposals with other participants; | |||
VOTE the favorite project; | |||
3. REALIZATION OF THE PROJECT that obtains the greatest consent, from specifically dedicated workers; | |||
4. THE PROCESS IS REPEATED: space changes cyclically over time (proposals-discussion-vote-realization) with pre-established time frame. At this procedure can be added complementary activities such as: | |||
ADOPT THE CUBE: laboratory practices for customizing the cubes to give identity and visual recognition to the elements of the project | |||
THEMATIC LAYOUTS: competitions for themed projects or related to important cultural events. | |||
Qurbancraft pursues the following objectives: | |||
stimulates public participation, simplifying the collaborative design procedure, breaking down the barriers of technical competence in order to participate; offers an urban space that changes cyclically; spreads the practice in a "viral" way and encourages a prolific conflict. To "win" it is necessary "get the votes", motivating participants to invite others to participate); makes the space attractive, a place to visit, show, and show off; a desirable and desired space; fosters attachment and "taking care" of the space by inhabitants and visitors. | |||
[[File:Qurbancraft 2.png|500x500px]] | |||
[[File:Qurbancraft 3.png|500x500px]] | |||
[[File:Qurbancraft 4.png|500x500px]] | |||
[[File: | |||
<br /> | <br /> |
Revision as of 12:41, 8 October 2020
Author: |
Ivan Blečić + Maurizio memoli + Sara cuccu + Andrea Manca |
Cagliari, italy, 2020 | |
Qurbancraft is a collaborative and participatory way of designing and transforming public space. It addresses the problem of revitalization and "activation" of underused or abandoned spaces, by offering effective strategies to make them viable and available to the community. The essential mechanism of Qurbancraft is the following:
1. The physical space is divided into a regular grid, and equipped with a certain number of cubes
2. Through the Web platform, users participate in the collaborative and design process collective choice.
By interacting with the platform, each user can:
PROPOSE A PROJECT, placing the cubes on the grid (even one on top of the other up to 4 elements), to organize forms and spatial narratives, seatings, games, containments, openings, rhythm of space, ...;
MOTIVATE the choices, inserting a description of the project;
COMMENT AND DISCUSS the proposals with other participants;
VOTE the favorite project;
3. REALIZATION OF THE PROJECT that obtains the greatest consent, from specifically dedicated workers;
4. THE PROCESS IS REPEATED: space changes cyclically over time (proposals-discussion-vote-realization) with pre-established time frame. At this procedure can be added complementary activities such as:
ADOPT THE CUBE: laboratory practices for customizing the cubes to give identity and visual recognition to the elements of the project
THEMATIC LAYOUTS: competitions for themed projects or related to important cultural events.
Qurbancraft pursues the following objectives:
stimulates public participation, simplifying the collaborative design procedure, breaking down the barriers of technical competence in order to participate; offers an urban space that changes cyclically; spreads the practice in a "viral" way and encourages a prolific conflict. To "win" it is necessary "get the votes", motivating participants to invite others to participate); makes the space attractive, a place to visit, show, and show off; a desirable and desired space; fosters attachment and "taking care" of the space by inhabitants and visitors.
- Test
- Purpose Activation
- Mechanics Alternative reality
- Mechanics Role play
- Mechanics Rule based play
- Mechanics Location based
- Mechanics Simulations
- Mechanics Mapping
- Mechanics Geolocation
- Mechanics Hypothesis
- Mechanics Metagame
- Technology Tools Analoge Tangibles
- Technology Tools AR VR
- Technology Tools Audio Visual
- Technology Tools Data AI
- Technology Tools Data Collection Visualization
- Technology Tools Digital Interface
- Technology Tools Mobile
- Aesthetics Sensation
- Aesthetics Imagination
- Aesthetics Assemblage
- Aesthetics Physical activity construction
- Aesthetics Realism
- Scale Metropolitan
- Scale City
- Scale District
- Scale Neighbourhood
- Scale Street
- Scale Undefined
- Audience Community
- Audience Planning expert
- Audience Stakeholders
- Audience Policy Makers
- Scope Individual
- Scope Small group
- Scope Large group
- Scope Crowd
- Scope Pre-defined