Difference between revisions of "Un sacco di Palermo"

From Public Play Space Community
(Created page with "{| |- | <h2>Author:</h2> | <h3>Höweler + yoon architecture</h3> |- | colspan="2" | <h4>Boston, usa, 2014 |- | colspan="2" |http://www.howeleryoon.com/work/48/swing-time |} {{...")
 
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<h3>Höweler + yoon architecture</h3>
<h3>Valentina mandalari</h3>
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<h4>Boston, usa, 2014
<h4>Palermo, italy, 2018
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| colspan="2" |http://www.howeleryoon.com/work/48/swing-time
| colspan="2" |http://m12.manifesta.org/mempelajari-main-judi-bandarq-online/
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Swing Time is a temporary installation developed within the framework of the Massachusetts Convention Center Authority’s urban renewal initiative. The installation integrates energy generation and plays, demonstrating the relation between production and consumption.
“Un Sacco di Palermo” is a modular pedagogical kit conceived as a toolbox to help teachers and educators to introduce in primary and secondary schools curricula the sensitive topic of Palermo’s recent urban development, highlighting the repercussions that affected the life of the city at all different levels and facilitating the individuation of its present resources.  


The urban playscape is composed of 18 welded polypropylene swings, which hang under a customfabricated solar canopy. The swings are designed in three different sizes so that the community can engage and play with Swing Time as individuals or in groups.
The modules of the kit address environmental, urban, and social consequences of the city’s unregulated development during the so-called “Sack of Palermo”. This was a complex set of events begun in the 1950s, marked by the connivance between politics and the Mafia, engendering an urbanization process in which the individual interests have been given priority over the collective ones. In this framework, the main goal of the kit is to enhance the comprehension of the contemporary urban production processes and stimulate the development of a critical point of view on them, fostering children to participate in formulating new visions for the city.  


Swing Time uses solar energy harvested from a series of photovoltaic cells that translate UV rays into electrical illumination.
The development methodology consisted in a set of focus groups with school teachers, game design and playtest sessions conducted in 3 public schools of Palermo coastal suburbs with students of 8-12 years old, engaging children in the process of conversion of scientific information into games and activities. The whole game design and playtest phase has been assessed through questionnaires and qualitative evaluations filled in by both students and teachers. A final session of training has been organized for teachers of the schools, with a training of trainers approach in order to make teachers totally independent in using the kit and implement the activities.  


Responsive in real-time to environmental conditions, the playscape’s illumination corresponds to a daily accumulation of solar power, translating UV rays into a visual register that indexes the abundance of solar energy. Photovoltaic cells integrated into the canopy capture and store solar energy during daylight hours. Through an automated system, the accumulated energy is distributed into LED lights located on the swings.
“Un Sacco di Palermo” project has been promoted by the European nomadic biennial Manifesta 12 Educational Department in partnership with the Urban Ecomuseum Mare Memoria Viva of Palermo and has been developed by a multidisciplinary team of architects, scientists and game designers.  


Moreover, accelerometers installed within each swing directly respond to the acceleration forces and tilt exerted by users.
It has been distributed for free in public schools and it’s included into the educational offer of the Urban Ecomuseum Mare Memoria Viva.
 
When the swings are not moving, they emit soft White light, thanks to the energy collected during the day.
 
As the swings increase in momentum from a static position, a microcontroller adjusts the LED output through a gradient scale from white blue to purple.
 
The responsive elements of Swing Time invite users to interact with the swings and with each other. The overall theme of Swing Time is to entice people of all ages to engage in active public play. Public play creates a community laboratory and raises awareness of energy consumption and production


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[[File:P1 Main.jpg]]


[[File:P1 1.jpg]]


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Revision as of 12:12, 9 September 2020

Author:

Valentina mandalari

Palermo, italy, 2018

http://m12.manifesta.org/mempelajari-main-judi-bandarq-online/
GAME.png
Purpose
Purpose Activation.pngActivation
Purpose Interconnection.pngInterconnection
Purpose Collaberating.pngCollaborating
Purpose Raise awareness.pngRaise Awareness
Purpose Educate.pngEducate
Purpose Visualise needs.pngVisualize Needs
Purpose Simulate impact of decisions.pngSimulate Impact of Decisions
Purpose Decision making.pngDecision Making
Purpose Designing.pngDesigning
Co-Creation
Co-Creation Co-analysis.pngCo-Analysis
Co-Creation Co-design.pngCo-Design
Co-Creation Co-implementation.pngCo-Implementation
Co-Creation Co-maintenance.pngCo-Maintenance
Co-Creation Co-monitoring.pngCo-Monitoring
Empty.png
Empty.png Empty.png Empty.png
Outcome
Outcome Decision making.pngDecision Making
Outcome Knowledge.pngKnowledge
Outcome Assesment.pngAssessment
Outcome Design.pngDesign
Outcome Inclusion.pngInclusion
Outcome Awareness.pngAwareness
Outcome Partnership.pngPartnership
Empty.png Empty.png
PLAY.png
Mechanics
Mechanics Alternitive reality.pngAlternative Reality
Mechanics Role play.pngRole Play
Mechanics Rule based play.pngRule Based Play
Mechanics Location based.pngLocation Based
Mechanics Simulations.pngSimulations
Mechanics Mapping.pngMapping
Mechanics Geolocation.pngGeolocation
Mechanics Hypothesis.pngHypothesis
Mechanics Metagame.pngMetagame
Tech&Tools
Technology & Tools Analoge Tangibles.pngAnaloge Tangibles
Technology & Tools AR VR.pngAR / VR
Technology & Tools Audio Visual.pngAudio Visual
Technology & Tools Data AI.pngData AI
Technology & Tools Data Collection Visualization.pngData Collection/Visualization
Technology & Tools Digital Interface.pngDigital Interface
Technology & Tools Mobile.pngMobile
Empty.png Empty.png
Aesthetics
Aesthetics Sensation.pngSensation
Aesthetics Imagination.pngImagination
Aesthetics Assemblage.pngAssemblage
Aesthetics Pysical activity construction.pngPhysical Activity / Construction
Aesthetics Realism.pngRealism
Empty.png
Empty.png Empty.png Empty.png
SPACE.png
Scale
Scale Metropolitan.png Metropolitan
Scale City.png City
Scale District.png District
Scale Neighbourhood.png Neighbourhood
Scale Street.png Street
Scale Undefined.png Undefined
Empty.png Empty.png Empty.png
Audience
Audience Community.png Community
Audience Planning expert.png Planning Expert
Audience Stakeholders.png Audience Stakeholders
Audience Policy Makers.png Policy Makers
Empty.png Empty.png
Empty.png Empty.png Empty.png
Scope
Scope Individual.png Individual
Scope Small group.png Metropolitan
Scope Larger group.png Small Group
Scope Crowd.png Crowd
Scope Pre-defined.png Pre-Defined
Empty.png
Empty.png Empty.png Empty.png



“Un Sacco di Palermo” is a modular pedagogical kit conceived as a toolbox to help teachers and educators to introduce in primary and secondary schools curricula the sensitive topic of Palermo’s recent urban development, highlighting the repercussions that affected the life of the city at all different levels and facilitating the individuation of its present resources.

The modules of the kit address environmental, urban, and social consequences of the city’s unregulated development during the so-called “Sack of Palermo”. This was a complex set of events begun in the 1950s, marked by the connivance between politics and the Mafia, engendering an urbanization process in which the individual interests have been given priority over the collective ones. In this framework, the main goal of the kit is to enhance the comprehension of the contemporary urban production processes and stimulate the development of a critical point of view on them, fostering children to participate in formulating new visions for the city.

The development methodology consisted in a set of focus groups with school teachers, game design and playtest sessions conducted in 3 public schools of Palermo coastal suburbs with students of 8-12 years old, engaging children in the process of conversion of scientific information into games and activities. The whole game design and playtest phase has been assessed through questionnaires and qualitative evaluations filled in by both students and teachers. A final session of training has been organized for teachers of the schools, with a training of trainers approach in order to make teachers totally independent in using the kit and implement the activities.

“Un Sacco di Palermo” project has been promoted by the European nomadic biennial Manifesta 12 Educational Department in partnership with the Urban Ecomuseum Mare Memoria Viva of Palermo and has been developed by a multidisciplinary team of architects, scientists and game designers.

It has been distributed for free in public schools and it’s included into the educational offer of the Urban Ecomuseum Mare Memoria Viva.