(Created page with "{| |- | <h2>Author:</h2> | <h3>Höweler + yoon architecture</h3> |- | colspan="2" | <h4>Boston, usa, 2014 |- | colspan="2" |http://www.howeleryoon.com/work/48/swing-time |} {{...") |
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<h2>Author:</h2> | <h2>Author:</h2> | ||
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<h3> | <h3>office of civic cooperative society + civicwise</h3> | ||
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| colspan="2" | | | colspan="2" | | ||
<h4> | <h4>San Cristóbal de La Laguna, spain, 2019 | ||
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| colspan="2" | | | colspan="2" |https://www.youtube.com/watch?v=C3jgp7kZ9J0&feature=youtu.be | ||
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{{GAME | {{GAME | ||
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The IAM Panel is an installation designed following the methodologies developed by Playmaking. | |||
PLAYMAKING is the development of games and strategies for the collective construction of the city through the use of the game techniques, dynamics and mechanics. | |||
It is composed of 4 dimensions: playful, technological, social and territorial, and is considered as the catalyst for processes that drive and improve our cities. | |||
Share the values and methodologies of Placemaking (in terms of urban planning) and Serious Games (in terms of game design), such as: involving people in decision-making (reflection), in design and construction (action) and in the management of spaces (responsibility). | |||
WHAT IS THE IAM PANEL? | |||
'''Definition:''' | |||
The IAM Panel (Instant Analogical Mapping) is an artistic installation and an open and participatory tool designed for the collection of playful and interactive data in processes of collective creation, generation of communities or events. | |||
<nowiki>*</nowiki> We are currently developing an investigation into the potential of Playmaking for the collective construction of the city. | |||
'''Developing:''' | |||
This tool is divided into information collection blocks adaptable to each context, process and project. It consists of: | |||
Initial training pill (in this case in terms of ecology and gender) Identification of representative roles of the attendees (they are citizens, public administration, from which part of the island they come from, what are their interests ...) | |||
Presentation of the context / project / process (in this case in terms of ecology and gender) | |||
Questions on the subject. Answer questions posed with the specific approach of ecology and gender. Contact information. Obtaining contacts and connection between participants | |||
Transparency, synthesis and visualization in the profiles attending the event. | |||
In the same way, the tool consists of a communication hashtag where people are invited to interact in networks with the experience and share content using it, thus getting the project and its learning to reach more people. | |||
'''Goals:''' | |||
Obtain a real-time infographic with data of interest through the data provided by each person individually mapped from which to train through data and obtain a collective knowledge on gender, equity and development of those attending the White Night . Raise awareness about the importance of data management by citizens, open information and the importance of analyzing data with perspective. | |||
'''Internal objectives:''' | |||
Flexibility and scalability. That each installation can be reused in other contexts (events, workshops ...) and at other scales (micro, macro ...) | |||
Interaction. Learn and contribute by playing. | |||
Environmental impact. That the installation generates the least possible residue, as well as that its materials are little polluting and can be reused in future installations. That people can map themselves digitally? | |||
<br /> | <br /> | ||
<br /> | <br /> |
Revision as of 12:40, 8 September 2020
Author: |
office of civic cooperative society + civicwise |
San Cristóbal de La Laguna, spain, 2019 | |
https://www.youtube.com/watch?v=C3jgp7kZ9J0&feature=youtu.be |
The IAM Panel is an installation designed following the methodologies developed by Playmaking.
PLAYMAKING is the development of games and strategies for the collective construction of the city through the use of the game techniques, dynamics and mechanics.
It is composed of 4 dimensions: playful, technological, social and territorial, and is considered as the catalyst for processes that drive and improve our cities.
Share the values and methodologies of Placemaking (in terms of urban planning) and Serious Games (in terms of game design), such as: involving people in decision-making (reflection), in design and construction (action) and in the management of spaces (responsibility).
WHAT IS THE IAM PANEL?
Definition:
The IAM Panel (Instant Analogical Mapping) is an artistic installation and an open and participatory tool designed for the collection of playful and interactive data in processes of collective creation, generation of communities or events.
* We are currently developing an investigation into the potential of Playmaking for the collective construction of the city.
Developing:
This tool is divided into information collection blocks adaptable to each context, process and project. It consists of:
Initial training pill (in this case in terms of ecology and gender) Identification of representative roles of the attendees (they are citizens, public administration, from which part of the island they come from, what are their interests ...)
Presentation of the context / project / process (in this case in terms of ecology and gender)
Questions on the subject. Answer questions posed with the specific approach of ecology and gender. Contact information. Obtaining contacts and connection between participants
Transparency, synthesis and visualization in the profiles attending the event.
In the same way, the tool consists of a communication hashtag where people are invited to interact in networks with the experience and share content using it, thus getting the project and its learning to reach more people.
Goals:
Obtain a real-time infographic with data of interest through the data provided by each person individually mapped from which to train through data and obtain a collective knowledge on gender, equity and development of those attending the White Night . Raise awareness about the importance of data management by citizens, open information and the importance of analyzing data with perspective.
Internal objectives:
Flexibility and scalability. That each installation can be reused in other contexts (events, workshops ...) and at other scales (micro, macro ...)
Interaction. Learn and contribute by playing.
Environmental impact. That the installation generates the least possible residue, as well as that its materials are little polluting and can be reused in future installations. That people can map themselves digitally?
- Purpose Activation
- Mechanics Alternative reality
- Mechanics Role play
- Mechanics Rule based play
- Mechanics Location based
- Mechanics Simulations
- Mechanics Mapping
- Mechanics Geolocation
- Mechanics Hypothesis
- Mechanics Metagame
- Technology Tools Analoge Tangibles
- Technology Tools AR VR
- Technology Tools Audio Visual
- Technology Tools Data AI
- Technology Tools Data Collection Visualization
- Technology Tools Digital Interface
- Technology Tools Mobile
- Aesthetics Sensation
- Aesthetics Imagination
- Aesthetics Assemblage
- Aesthetics Physical activity construction
- Aesthetics Realism
- Scale Metropolitan
- Scale City
- Scale District
- Scale Neighbourhood
- Scale Street
- Scale Undefined
- Audience Community
- Audience Planning expert
- Audience Stakeholders
- Audience Policy Makers
- Scope Individual
- Scope Small group
- Scope Large group
- Scope Crowd
- Scope Pre-defined