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|- | |- | ||
| rowspan="3" style="background-color:#00d67f;" | <div class='longtitle'>Mechanics</div> | | rowspan="3" style="background-color:#00d67f;" | <div class='longtitle'>Mechanics</div> | ||
| {{#switch: {{{ | | {{#switch: {{{Mechanics_Alternative_reality}}} | ||
| 1 = [[File:Mechanics_Alternitive_reality.png|middle|45px|link=https://pps.community.guraas.com/index.php?title= | | 1 = [[File:Mechanics_Alternitive_reality.png|middle|45px|link=https://pps.community.guraas.com/index.php?title=Mechanics_Alternative_reality]][[Category:Mechanics_Alternative_reality]] | ||
| 0 = <div class = "inactive">[[File:Mechanics_Alternitive_reality.png|middle|45px|link=https://pps.community.guraas.com/index.php?title= | | 0 = <div class = "inactive">[[File:Mechanics_Alternitive_reality.png|middle|45px|link=https://pps.community.guraas.com/index.php?title=Mechanics_Alternative_reality]]</div> | ||
| #default = <div class = "inactive">[[File:Mechanics_Alternitive_reality.png|middle|45px|link=https://pps.community.guraas.com/index.php?title= | | #default = <div class = "inactive">[[File:Mechanics_Alternitive_reality.png|middle|45px|link=https://pps.community.guraas.com/index.php?title=Mechanics_Alternative_reality]]</div> | ||
}} | }} | ||
|| {{#switch: {{{Mechanics_Role_play}}} | || {{#switch: {{{Mechanics_Role_play}}} | ||
Line 213: | Line 213: | ||
"suggested": true, | "suggested": true, | ||
"description": "State whether this type of technology is used by the project."}, | "description": "State whether this type of technology is used by the project."}, | ||
" | "Mechanics_Alternative_reality":{ | ||
"type": "boolean", | "type": "boolean", | ||
"default": "0", | "default": "0", | ||
Line 281: | Line 281: | ||
"Technology_&_Tools_Digital_Interface", | "Technology_&_Tools_Digital_Interface", | ||
"Technology_&_Tools_Mobile", | "Technology_&_Tools_Mobile", | ||
" | "Mechanics_Alternative_reality", | ||
"Mechanics_Role_play", | "Mechanics_Role_play", | ||
"Mechanics_Rule_based_play", | "Mechanics_Rule_based_play", |
Revision as of 10:01, 23 July 2020
Template for selecting parameters
Parameter | Description | Type | Status | |
---|---|---|---|---|
Aesthetics_Sensation | Aesthetics_Sensation | State whether this type of aesthetics is used by the project.
| Boolean | required |
Aesthetics_Imagination | Aesthetics_Imagination | State whether this type of aesthetics is used by the project.
| Boolean | required |
Aesthetics_Assemblage | Aesthetics_Assemblage | State whether this type of aesthetics is used by the project.
| Boolean | required |
Aesthetics_Pysical_activity_construction | Aesthetics_Pysical_activity_construction | State whether this type of aesthetics is used by the project.
| Boolean | required |
Aesthetics_Realism | Aesthetics_Realism | State whether this type of aesthetics is used by the project.
| Boolean | required |
Technology_&_Tools_Analoge_Tangibles | Technology_&_Tools_Analoge_Tangibles | State whether this type of technology is used by the project.
| Boolean | required |
Technology_&_Tools_AR_VR | Technology_&_Tools_AR_VR | State whether this type of technology is used by the project.
| Boolean | required |
Technology_&_Tools_Audio_Visual | Technology_&_Tools_Audio_Visual | State whether this type of technology is used by the project.
| Boolean | required |
Technology_&_Tools_Data_AI | Technology_&_Tools_Data_AI | State whether this type of technology is used by the project.
| Boolean | required |
Technology_&_Tools_Data_Collection_Visualization | Technology_&_Tools_Data_Collection_Visualization | State whether this type of technology is used by the project.
| Boolean | required |
Technology_&_Tools_Digital_Interface | Technology_&_Tools_Digital_Interface | State whether this type of technology is used by the project.
| Boolean | required |
Technology_&_Tools_Mobile | Technology_&_Tools_Mobile | State whether this type of technology is used by the project.
| Boolean | required |
Mechanics_Alternative_reality | Mechanics_Alternative_reality | State whether this type of mechanics is used by the project.
| Boolean | required |
Mechanics_Role_play | Mechanics_Role_play | State whether this type of mechanics is used by the project.
| Boolean | required |
Mechanics_Rule_based_play | Mechanics_Rule_based_play | State whether this type of mechanics is used by the project.
| Boolean | required |
Mechanics_Location_based | Mechanics_Location_based | State whether this type of mechanics is used by the project.
| Boolean | required |
Mechanics_Simulations | Mechanics_Simulations | State whether this type of mechanics is used by the project.
| Boolean | required |
Mechanics_Mapping | Mechanics_Mapping | State whether this type of mechanics is used by the project.
| Boolean | required |
Mechanics_Geolocation | Mechanics_Geolocation | State whether this type of mechanics is used by the project.
| Boolean | required |
Mechanics_Hypothesis | Mechanics_Hypothesis | State whether this type of mechanics is used by the project.
| Boolean | required |
Mechanics_Metagame | Mechanics_Metagame | State whether this type of mechanics is used by the project.
| Boolean | required |