Difference between revisions of "VEUS"

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<h2>Author:</h2>
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<h3>Venessa Williams + Alba Alsina (IAAC)</h3>
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<h4>barcelona, spain, 2018
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| colspan="2" |http://www.iaacblog.com/programs/veus/
|}
{{GAME
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| Purpose_Interconnection = 0
| Purpose_Raise_awareness = 1
| Purpose_Educate = 0
| Purpose_Visualise_needs = 1
| Purpose_Simulate_impact_of_decisions = 1
| Purpose_Decision_making = 1
| Purpose_Designing = 1
| Co-Creation_Co-analysis = 1
| Co-Creation_Co-design = 1
| Co-Creation_Co-implementation = 0
| Co-Creation_Co-maintenance = 0
| Co-Creation_Co-monitoring = 1
| Outcome_Decision_making = 1
| Outcome_Knowledge = 1
| Outcome_Design = 1
| Outcome_Inclusion = 1
| Outcome_Awareness = 1
| Outcome_Partnership = 1
|Purpose_Collaborating=1|Outcome_Assessment=1}}{{PLAY
| Aesthetics_Sensation = 0
| Aesthetics_Imagination = 0
| Aesthetics_Assemblage = 0
| Aesthetics_Realism = 1
| Mechanics_Role_play = 0
| Mechanics_Rule_based_play = 0
| Mechanics_Location_based = 1
| Mechanics_Simulations = 0
| Mechanics_Mapping = 1
| Mechanics_Geolocation = 1
| Mechanics_Hypothesis = 0
| Mechanics_Metagame = 1
|Mechanics_Alternative_reality=0|Aesthetics_Physical_activity_construction=0|Technology_Tools_Analoge_Tangibles=0|Technology_Tools_AR_VR=1|Technology_Tools_Audio_Visual=1|Technology_Tools_Data_AI=1|Technology_Tools_Data_Collection_Visualization=1|Technology_Tools_Digital_Interface=1|Technology_Tools_Mobile=1}}{{SPACE
| Scope_Pre-defined = 0
| Scope_Crowd = 1
| Scope_Small_group = 1
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| Audience_Stakeholders = 1
| Audience_Community = 1
| Scale_Street = 1
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|Audience_Policy_Makers=1|Scope_Large_group=1|Scale_Undefined=0|Scale_City=0}}


Veus is an app for participatory design processes that uses AR to allow a seamless and constant dialogue between the municipality and the citizens.
Veus – a catalan word meaning both “(you) see” and “voices” – is an App developed to enhance participatory processes on urban design. Based on the principle of first seeing and then speaking out your opinion, it enables municipalities to convey ideas or projects for specific areas and gives citizens the opportunity to vote them and to add elements to the design which they think would improve the design of the public space.
How does it work?
First you log in, entering your data about gender, what age/group you belong and whether you work or live nearby or just pass by; after, there’s three major screens you can access: The map, where you can check what projects are available to vote around; a newsfeed site, where you can have an insight about the latest released projects and which shows other information such as it’s popularity (people already having taken part in the participation process); and the voting part. This consists of 3 main steps: info – showcasing 3 different projects for the site  -, voting and adding elements to the voted project.
How do citizens use Veus?
Veus is designed to convey citizens information on urban design projects and ask them for opinion and suggestions.
The “info” screen displays the features of the 3 available projects by using animations, icons and sounds to showcase the impact and effect of the proposal. No rendering is shown, since it usually is a very powerful tool in expressing a final image, but it can often be misleading.
The “add” screen offers citizens the possibility to add elements to the project that they have voted for. The catalogue of items consists of generic images displaying elements such as benches, picnic tables, trees, playgrounds, sport areas, trees, urban gardens, etc. Citizens can select them and drag and drop them into a specific place of the area.
How does the municipality use Veus?
The data generated by Veus’ users combined with data owned by the municipality is a very powerful tool for the municipality to understand citizen’s needs and the logics behind them.
In terms of the neighbourhood scale, taking external data into account, such as ground floor uses, opening hours, main building activity and people’s flows from Strava Maps, municipalities can gain a very accurate insight into the area to understand its physical aspects throughout the time.
[[File:VEUS 1.jpeg|500x500px]]
[[File:VEUS 2.jpeg|500x500px]]
[[File:VEUS 3.jpeg|500x500px]]
[[File:VEUS 4.png|500x500px]]
<br />

Latest revision as of 11:42, 10 November 2020

Author:

Venessa Williams + Alba Alsina (IAAC)

barcelona, spain, 2018

http://www.iaacblog.com/programs/veus/
GAME.png
Purpose
Purpose Activation.pngActivation
Purpose Interconnection.pngInterconnection
Purpose Collaberating.pngCollaborating
Purpose Raise awareness.pngRaise Awareness
Purpose Educate.pngEducate
Purpose Visualise needs.pngVisualize Needs
Purpose Simulate impact of decisions.pngSimulate Impact of Decisions
Purpose Decision making.pngDecision Making
Purpose Designing.pngDesigning
Co-Creation
Co-Creation Co-analysis.pngCo-Analysis
Co-Creation Co-design.pngCo-Design
Co-Creation Co-implementation.pngCo-Implementation
Co-Creation Co-maintenance.pngCo-Maintenance
Co-Creation Co-monitoring.pngCo-Monitoring
Empty.png
Empty.png Empty.png Empty.png
Outcome
Outcome Decision making.pngDecision Making
Outcome Knowledge.pngKnowledge
Outcome Assesment.pngAssessment
Outcome Design.pngDesign
Outcome Inclusion.pngInclusion
Outcome Awareness.pngAwareness
Outcome Partnership.pngPartnership
Empty.png Empty.png
PLAY.png
Mechanics
Mechanics Alternitive reality.pngAlternative Reality
Mechanics Role play.pngRole Play
Mechanics Rule based play.pngRule Based Play
Mechanics Location based.pngLocation Based
Mechanics Simulations.pngSimulations
Mechanics Mapping.pngMapping
Mechanics Geolocation.pngGeolocation
Mechanics Hypothesis.pngHypothesis
Mechanics Metagame.pngMetagame
Tech&Tools
Technology & Tools Analoge Tangibles.pngAnaloge Tangibles
Technology & Tools AR VR.pngAR / VR
Technology & Tools Audio Visual.pngAudio Visual
Technology & Tools Data AI.pngData AI
Technology & Tools Data Collection Visualization.pngData Collection/Visualization
Technology & Tools Digital Interface.pngDigital Interface
Technology & Tools Mobile.pngMobile
Empty.png Empty.png
Aesthetics
Aesthetics Sensation.pngSensation
Aesthetics Imagination.pngImagination
Aesthetics Assemblage.pngAssemblage
Aesthetics Pysical activity construction.pngPhysical Activity / Construction
Aesthetics Realism.pngRealism
Empty.png
Empty.png Empty.png Empty.png
SPACE.png
Scale
Scale Metropolitan.png Metropolitan
Scale City.png City
Scale District.png District
Scale Neighbourhood.png Neighbourhood
Scale Street.png Street
Scale Undefined.png Undefined
Empty.png Empty.png Empty.png
Audience
Audience Community.png Community
Audience Planning expert.png Planning Expert
Audience Stakeholders.png Audience Stakeholders
Audience Policy Makers.png Policy Makers
Empty.png Empty.png
Empty.png Empty.png Empty.png
Scope
Scope Individual.png Individual
Scope Small group.png Small Group
Scope Larger group.png Small Group
Scope Crowd.png Crowd
Scope Pre-defined.png Pre-Defined
Empty.png
Empty.png Empty.png Empty.png



Veus is an app for participatory design processes that uses AR to allow a seamless and constant dialogue between the municipality and the citizens.

Veus – a catalan word meaning both “(you) see” and “voices” – is an App developed to enhance participatory processes on urban design. Based on the principle of first seeing and then speaking out your opinion, it enables municipalities to convey ideas or projects for specific areas and gives citizens the opportunity to vote them and to add elements to the design which they think would improve the design of the public space.

How does it work?

First you log in, entering your data about gender, what age/group you belong and whether you work or live nearby or just pass by; after, there’s three major screens you can access: The map, where you can check what projects are available to vote around; a newsfeed site, where you can have an insight about the latest released projects and which shows other information such as it’s popularity (people already having taken part in the participation process); and the voting part. This consists of 3 main steps: info – showcasing 3 different projects for the site  -, voting and adding elements to the voted project.

How do citizens use Veus?

Veus is designed to convey citizens information on urban design projects and ask them for opinion and suggestions.

The “info” screen displays the features of the 3 available projects by using animations, icons and sounds to showcase the impact and effect of the proposal. No rendering is shown, since it usually is a very powerful tool in expressing a final image, but it can often be misleading.

The “add” screen offers citizens the possibility to add elements to the project that they have voted for. The catalogue of items consists of generic images displaying elements such as benches, picnic tables, trees, playgrounds, sport areas, trees, urban gardens, etc. Citizens can select them and drag and drop them into a specific place of the area.

How does the municipality use Veus?

The data generated by Veus’ users combined with data owned by the municipality is a very powerful tool for the municipality to understand citizen’s needs and the logics behind them.

In terms of the neighbourhood scale, taking external data into account, such as ground floor uses, opening hours, main building activity and people’s flows from Strava Maps, municipalities can gain a very accurate insight into the area to understand its physical aspects throughout the time.

VEUS 1.jpeg

VEUS 2.jpeg

VEUS 3.jpeg

VEUS 4.png