Difference between revisions of "Climate game"

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[[Category:Test]]
[[Category:Project]]
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<h2>Author:</h2>
<h2>Author:</h2>
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<h3>Höweler + yoon architecture</h3>
<h3>Florian Witsenburg + Maxim Knepfle (Tygron)</h3>
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| colspan="2" |
| colspan="2" |
<h4>Boston, usa, 2014
<h4>the hague, the netherlands, 2012
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| colspan="2" |http://www.howeleryoon.com/work/48/swing-time
| colspan="2" |https://youtu.be/tmRGBowxcxY
|}
|}
{{GAME
{{GAME
| Purpose_Activation = 1
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|Purpose_Collaborating=0|Outcome_Assessment=0}}{{PLAY
|Purpose_Collaborating=0|Outcome_Assessment=1}}{{PLAY
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|Audience_Policy_Makers=1|Scope_Large_group=0|Scale_Undefined=1|Scale_City=0}}






Swing Time is a temporary installation developed within the framework of the Massachusetts Convention Center Authority’s urban renewal initiative. The installation integrates energy generation and plays, demonstrating the relation between production and consumption.
'''What is the Climategame:'''


The urban playscape is composed of 18 welded polypropylene swings, which hang under a customfabricated solar canopy. The swings are designed in three different sizes so that the community can engage and play with Swing Time as individuals or in groups.
The climate is changing. Global mean temperatures are rising, resulting in an increase in heat stress, especially in urban areas. It is predicted that in the Netherlands, the amount of precipitation will increase, and that rains will be heavier (KNMI, 2006, 2010). Because of that, unless measures are taken, flooding will occur more frequently.  


Swing Time uses solar energy harvested from a series of photovoltaic cells that translate UV rays into electrical illumination.
Many municipalities are aware of these changes and feel the urgency to take measures to adapt. However, climate adaptation is not the only a responsibility of the municipality. And even if it was, they do not have the resources necessary to take the required measures on their own. They are dependent on other actors; stakeholders in the area that have ownership of land and properties, or who have the resources to take measures. This makes the assignment more complex for the municipality. How to prioritize between objectives, and who should be included in your plans? In the Climategame, the challenge is to find a way to deal with the effects of climate change, and increase the livability together with other stakeholders in the area.  


Responsive in real-time to environmental conditions, the playscape’s illumination corresponds to a daily accumulation of solar power, translating UV rays into a visual register that indexes the abundance of solar energy. Photovoltaic cells integrated into the canopy capture and store solar energy during daylight hours. Through an automated system, the accumulated energy is distributed into LED lights located on the swings.
The Climategame simulates a university area where multiple stakeholders each have multiple objectives. The municipality has to improve a residential area, constructed in the 60s, and increase the livability of the entire area. The waterboard’s task is to adapt the water system to avoid flooding due to increased rainfall, now and in the future. The project developer, Uni Real Estate, needs to improve and expand the university’s educational facilities so that it can handle the increasing amount of students who will enrol in the future. Lastly, the Social Student Housing has the objective to realize new housing for students. All of these high-level objectives need to be realized with scarce resources, particularly because the area’s fit for new developments is limited. Communication and collaboration are vital to find an optimal solution and complete all objectives.


Moreover, accelerometers installed within each swing directly respond to the acceleration forces and tilt exerted by users.
'''About the Climategame:'''


When the swings are not moving, they emit soft White light, thanks to the energy collected during the day.
Tygron is the proud developer of the Climategame. They have created their own Geodesign Platform that has been used to build the Climategame. The Climategame is based on an actual use case in Delft and was successfully used by the involved stakeholders to overcome their conflicting goals in this planning project. Nowadays, the game is mostly used by educational institutes to provide students with a fun and realistic test case which fits lots of learning objectives. Over 30 universities worldwide make use of this game. The game is so popular because it is a perfect example of how a co-creation implemented in a project during the creation of the game as well as during the game itself. In real life, the involved stakeholders are depended on each other and in the game, you cannot escape that given fact as well.  


As the swings increase in momentum from a static position, a microcontroller adjusts the LED output through a gradient scale from white blue to purple.
FE: In the 3D world, you can take actions to adjust the university campus, but you will need to ask permission from another stakeholder before you can actually perform the action.


The responsive elements of Swing Time invite users to interact with the swings and with each other. The overall theme of Swing Time is to entice people of all ages to engage in active public play. Public play creates a community laboratory and raises awareness of energy consumption and production
[[File:Climategame 1.jpg|500x500px]]


<br />
[[File:Climategame 2.jpg|500x500px]]<br />[[File:Climategame 3.jpg|500x500px]]
[[File:P1 Main.jpg]]
 
[[File:P1 1.jpg]]


[[File:Climategame 4.jpg|500x500px]]
<br />
<br />

Latest revision as of 11:44, 10 November 2020

Author:

Florian Witsenburg + Maxim Knepfle (Tygron)

the hague, the netherlands, 2012

https://youtu.be/tmRGBowxcxY
GAME.png
Purpose
Purpose Activation.pngActivation
Purpose Interconnection.pngInterconnection
Purpose Collaberating.pngCollaborating
Purpose Raise awareness.pngRaise Awareness
Purpose Educate.pngEducate
Purpose Visualise needs.pngVisualize Needs
Purpose Simulate impact of decisions.pngSimulate Impact of Decisions
Purpose Decision making.pngDecision Making
Purpose Designing.pngDesigning
Co-Creation
Co-Creation Co-analysis.pngCo-Analysis
Co-Creation Co-design.pngCo-Design
Co-Creation Co-implementation.pngCo-Implementation
Co-Creation Co-maintenance.pngCo-Maintenance
Co-Creation Co-monitoring.pngCo-Monitoring
Empty.png
Empty.png Empty.png Empty.png
Outcome
Outcome Decision making.pngDecision Making
Outcome Knowledge.pngKnowledge
Outcome Assesment.pngAssessment
Outcome Design.pngDesign
Outcome Inclusion.pngInclusion
Outcome Awareness.pngAwareness
Outcome Partnership.pngPartnership
Empty.png Empty.png
PLAY.png
Mechanics
Mechanics Alternitive reality.pngAlternative Reality
Mechanics Role play.pngRole Play
Mechanics Rule based play.pngRule Based Play
Mechanics Location based.pngLocation Based
Mechanics Simulations.pngSimulations
Mechanics Mapping.pngMapping
Mechanics Geolocation.pngGeolocation
Mechanics Hypothesis.pngHypothesis
Mechanics Metagame.pngMetagame
Tech&Tools
Technology & Tools Analoge Tangibles.pngAnaloge Tangibles
Technology & Tools AR VR.pngAR / VR
Technology & Tools Audio Visual.pngAudio Visual
Technology & Tools Data AI.pngData AI
Technology & Tools Data Collection Visualization.pngData Collection/Visualization
Technology & Tools Digital Interface.pngDigital Interface
Technology & Tools Mobile.pngMobile
Empty.png Empty.png
Aesthetics
Aesthetics Sensation.pngSensation
Aesthetics Imagination.pngImagination
Aesthetics Assemblage.pngAssemblage
Aesthetics Pysical activity construction.pngPhysical Activity / Construction
Aesthetics Realism.pngRealism
Empty.png
Empty.png Empty.png Empty.png
SPACE.png
Scale
Scale Metropolitan.png Metropolitan
Scale City.png City
Scale District.png District
Scale Neighbourhood.png Neighbourhood
Scale Street.png Street
Scale Undefined.png Undefined
Empty.png Empty.png Empty.png
Audience
Audience Community.png Community
Audience Planning expert.png Planning Expert
Audience Stakeholders.png Audience Stakeholders
Audience Policy Makers.png Policy Makers
Empty.png Empty.png
Empty.png Empty.png Empty.png
Scope
Scope Individual.png Individual
Scope Small group.png Metropolitan
Scope Larger group.png Small Group
Scope Crowd.png Crowd
Scope Pre-defined.png Pre-Defined
Empty.png
Empty.png Empty.png Empty.png



What is the Climategame:

The climate is changing. Global mean temperatures are rising, resulting in an increase in heat stress, especially in urban areas. It is predicted that in the Netherlands, the amount of precipitation will increase, and that rains will be heavier (KNMI, 2006, 2010). Because of that, unless measures are taken, flooding will occur more frequently.

Many municipalities are aware of these changes and feel the urgency to take measures to adapt. However, climate adaptation is not the only a responsibility of the municipality. And even if it was, they do not have the resources necessary to take the required measures on their own. They are dependent on other actors; stakeholders in the area that have ownership of land and properties, or who have the resources to take measures. This makes the assignment more complex for the municipality. How to prioritize between objectives, and who should be included in your plans? In the Climategame, the challenge is to find a way to deal with the effects of climate change, and increase the livability together with other stakeholders in the area.

The Climategame simulates a university area where multiple stakeholders each have multiple objectives. The municipality has to improve a residential area, constructed in the 60s, and increase the livability of the entire area. The waterboard’s task is to adapt the water system to avoid flooding due to increased rainfall, now and in the future. The project developer, Uni Real Estate, needs to improve and expand the university’s educational facilities so that it can handle the increasing amount of students who will enrol in the future. Lastly, the Social Student Housing has the objective to realize new housing for students. All of these high-level objectives need to be realized with scarce resources, particularly because the area’s fit for new developments is limited. Communication and collaboration are vital to find an optimal solution and complete all objectives.

About the Climategame:

Tygron is the proud developer of the Climategame. They have created their own Geodesign Platform that has been used to build the Climategame. The Climategame is based on an actual use case in Delft and was successfully used by the involved stakeholders to overcome their conflicting goals in this planning project. Nowadays, the game is mostly used by educational institutes to provide students with a fun and realistic test case which fits lots of learning objectives. Over 30 universities worldwide make use of this game. The game is so popular because it is a perfect example of how a co-creation implemented in a project during the creation of the game as well as during the game itself. In real life, the involved stakeholders are depended on each other and in the game, you cannot escape that given fact as well.

FE: In the 3D world, you can take actions to adjust the university campus, but you will need to ask permission from another stakeholder before you can actually perform the action.

Climategame 1.jpg

Climategame 2.jpg
Climategame 3.jpg

Climategame 4.jpg