Difference between revisions of "The innovation game"

From Public Play Space Community
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<h2>Author:</h2>
<h2>Author:</h2>
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<h3>Höweler + yoon architecture</h3>
<h3>celiane camargo-borges</h3>
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<h4>Boston, usa, 2014
<h4>silva jardim, Rio de janeiro, Brasil
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| colspan="2" |http://www.howeleryoon.com/work/48/swing-time
| colspan="2" |https://www.youtube.com/watch?v=S82Jr9wh2c0&t=13s
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Swing Time is a temporary installation developed within the framework of the Massachusetts Convention Center Authority’s urban renewal initiative. The installation integrates energy generation and plays, demonstrating the relation between production and consumption.
The Innovation game methodology is a gaming approach for research and intervention where through fun and playful games people come together, engage, envision ideas and test them. One main goal is also to create a learning community where people feel that they belong as well as a sense of urgency in applying what they create together. That make people more committed to the process.


The urban playscape is composed of 18 welded polypropylene swings, which hang under a customfabricated solar canopy. The swings are designed in three different sizes so that the community can engage and play with Swing Time as individuals or in groups.
The relevance in terms of knowledge production, is that the innovation games can map out opportunities for new business, environmental protection and social development together with the locals. It can also “test” some methodologies and methods that can inspire future researchers, such as the World Cafe, the creative wall, among others. These methods were employed to collect and analyze data as well as to engage participants in their territory.  


Swing Time uses solar energy harvested from a series of photovoltaic cells that translate UV rays into electrical illumination.
The innovation game approach created a learning community in which the youngsters co-created and shared opportunities for themselves as well as for the region. They did not know each other in the beginning of the process and after that they became friends and started engaging in new initiatives together. That means the approach is also powerful in creating connection and positive relationships.


Responsive in real-time to environmental conditions, the playscape’s illumination corresponds to a daily accumulation of solar power, translating UV rays into a visual register that indexes the abundance of solar energy. Photovoltaic cells integrated into the canopy capture and store solar energy during daylight hours. Through an automated system, the accumulated energy is distributed into LED lights located on the swings.
One example of the connection and the engagement that the innovation games created was the organization of a community event in the local theater where the youngsters could share their experiences with the games and the challenges with the wider community of Silva Jardim. Another one was the creation of a website to give visibility to Silva Jardim, as well as to offer guided trail tours in the region by the youth themselves.


Moreover, accelerometers installed within each swing directly respond to the acceleration forces and tilt exerted by users.
This initiative is relevant for this call as it has the potential to connect people and to increase the sense of belonging not just among the participants but also for the members of the community while at the same time can explore opportunities for business.
 
When the swings are not moving, they emit soft White light, thanks to the energy collected during the day.
 
As the swings increase in momentum from a static position, a microcontroller adjusts the LED output through a gradient scale from white blue to purple.
 
The responsive elements of Swing Time invite users to interact with the swings and with each other. The overall theme of Swing Time is to entice people of all ages to engage in active public play. Public play creates a community laboratory and raises awareness of energy consumption and production


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[[File:P1 Main.jpg]]


[[File:P1 1.jpg]]


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Revision as of 11:18, 16 October 2020

Author:

celiane camargo-borges

silva jardim, Rio de janeiro, Brasil

https://www.youtube.com/watch?v=S82Jr9wh2c0&t=13s
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Purpose
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Purpose Interconnection.pngInterconnection
Purpose Collaberating.pngCollaborating
Purpose Raise awareness.pngRaise Awareness
Purpose Educate.pngEducate
Purpose Visualise needs.pngVisualize Needs
Purpose Simulate impact of decisions.pngSimulate Impact of Decisions
Purpose Decision making.pngDecision Making
Purpose Designing.pngDesigning
Co-Creation
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Co-Creation Co-design.pngCo-Design
Co-Creation Co-implementation.pngCo-Implementation
Co-Creation Co-maintenance.pngCo-Maintenance
Co-Creation Co-monitoring.pngCo-Monitoring
Empty.png
Empty.png Empty.png Empty.png
Outcome
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Outcome Knowledge.pngKnowledge
Outcome Assesment.pngAssessment
Outcome Design.pngDesign
Outcome Inclusion.pngInclusion
Outcome Awareness.pngAwareness
Outcome Partnership.pngPartnership
Empty.png Empty.png
PLAY.png
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Mechanics Role play.pngRole Play
Mechanics Rule based play.pngRule Based Play
Mechanics Location based.pngLocation Based
Mechanics Simulations.pngSimulations
Mechanics Mapping.pngMapping
Mechanics Geolocation.pngGeolocation
Mechanics Hypothesis.pngHypothesis
Mechanics Metagame.pngMetagame
Tech&Tools
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Scale Street.png Street
Scale Undefined.png Undefined
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Audience Stakeholders.png Audience Stakeholders
Audience Policy Makers.png Policy Makers
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Empty.png Empty.png Empty.png
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Scope Small group.png Metropolitan
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Scope Pre-defined.png Pre-Defined
Empty.png
Empty.png Empty.png Empty.png



The Innovation game methodology is a gaming approach for research and intervention where through fun and playful games people come together, engage, envision ideas and test them. One main goal is also to create a learning community where people feel that they belong as well as a sense of urgency in applying what they create together. That make people more committed to the process.

The relevance in terms of knowledge production, is that the innovation games can map out opportunities for new business, environmental protection and social development together with the locals. It can also “test” some methodologies and methods that can inspire future researchers, such as the World Cafe, the creative wall, among others. These methods were employed to collect and analyze data as well as to engage participants in their territory.

The innovation game approach created a learning community in which the youngsters co-created and shared opportunities for themselves as well as for the region. They did not know each other in the beginning of the process and after that they became friends and started engaging in new initiatives together. That means the approach is also powerful in creating connection and positive relationships.

One example of the connection and the engagement that the innovation games created was the organization of a community event in the local theater where the youngsters could share their experiences with the games and the challenges with the wider community of Silva Jardim. Another one was the creation of a website to give visibility to Silva Jardim, as well as to offer guided trail tours in the region by the youth themselves.

This initiative is relevant for this call as it has the potential to connect people and to increase the sense of belonging not just among the participants but also for the members of the community while at the same time can explore opportunities for business.